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General Tabletop Discussion
*Dungeons & Dragons
On the healing options in the 5e DMG
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<blockquote data-quote="Sailor Moon" data-source="post: 6475264" data-attributes="member: 6776331"><p>From 2nd edition PHB.</p><p></p><p>Hit points - a number representing 1. how</p><p>much damage a character can suffer before</p><p>being killed, determined by Hit Dice (9.u.).</p><p>The hit points lost to injury can usually be</p><p>regained by rest or healing. 2. how much</p><p>damage a specific attack does, determined</p><p>by weapon or monster statistics, and subtracted</p><p>from a player's total.</p><p></p><p>Damage - the effect of a successful attack or</p><p>other harmful situation, measured in hit</p><p>points.</p><p></p><p>From 1st edition PHB.</p><p></p><p>Conatitution: Constitution is a term which encompasses the character’s</p><p>physique, fitness, health, and resistance. Since constitution affects the</p><p>character‘s hit dice and chances of surviving such great system shocks as</p><p>being changed by magic spell or resurrected from the dead, it is of</p><p>considerable importance to all classes. Constitution scores of above a</p><p>certain number are necessary for becoming certain sub-classes of</p><p>characters. Effects of constitution are given on the table below.</p><p>It is of utmost importance to understand that a character’s initial</p><p>constitution score is also the maximum number of times the character can</p><p>be raised from the dead/resurrected, and that each such revivification</p><p>reduces the character’s constitution score by 1. Although a character’s</p><p>constitution can be restored to its former score, or even raised above this</p><p>number, by magical means, this in no way alters the initio1 score</p><p>limitation, nor does such magical change in constitution restore to the</p><p>character additional chances for revivification. Thus, if a character has an</p><p>initial constitution of 15, he or she can never be brought back to life by a</p><p>raise dead or resurrection spell more often than 15 times. Note that a rod</p><p>of resurrection is considered the same as a spell of the same sort. The 16th</p><p>death is final and irrevocable without use of some other magical means</p><p>such as a wish.</p><p></p><p></p><p>Now it's cute that some of you continue to bang on about this but 4th edition did not mimic how HP was looked at and the system was chock full of inconsistencies with regards to the narrative and the math. If you look at the old mechanics only then it looks like HP was mostly a physical thing. Hell, even today your Constitution, which is purely physical, is tied to HP and how much extra you get. The same goes with the definition of damage and HP.</p><p></p><p>The rules have been one big contradiction since the beginning and 4th edition managed to bring it even more in the spotlight and made it even harder to gloss over.</p></blockquote><p></p>
[QUOTE="Sailor Moon, post: 6475264, member: 6776331"] From 2nd edition PHB. Hit points - a number representing 1. how much damage a character can suffer before being killed, determined by Hit Dice (9.u.). The hit points lost to injury can usually be regained by rest or healing. 2. how much damage a specific attack does, determined by weapon or monster statistics, and subtracted from a player's total. Damage - the effect of a successful attack or other harmful situation, measured in hit points. From 1st edition PHB. Conatitution: Constitution is a term which encompasses the character’s physique, fitness, health, and resistance. Since constitution affects the character‘s hit dice and chances of surviving such great system shocks as being changed by magic spell or resurrected from the dead, it is of considerable importance to all classes. Constitution scores of above a certain number are necessary for becoming certain sub-classes of characters. Effects of constitution are given on the table below. It is of utmost importance to understand that a character’s initial constitution score is also the maximum number of times the character can be raised from the dead/resurrected, and that each such revivification reduces the character’s constitution score by 1. Although a character’s constitution can be restored to its former score, or even raised above this number, by magical means, this in no way alters the initio1 score limitation, nor does such magical change in constitution restore to the character additional chances for revivification. Thus, if a character has an initial constitution of 15, he or she can never be brought back to life by a raise dead or resurrection spell more often than 15 times. Note that a rod of resurrection is considered the same as a spell of the same sort. The 16th death is final and irrevocable without use of some other magical means such as a wish. Now it's cute that some of you continue to bang on about this but 4th edition did not mimic how HP was looked at and the system was chock full of inconsistencies with regards to the narrative and the math. If you look at the old mechanics only then it looks like HP was mostly a physical thing. Hell, even today your Constitution, which is purely physical, is tied to HP and how much extra you get. The same goes with the definition of damage and HP. The rules have been one big contradiction since the beginning and 4th edition managed to bring it even more in the spotlight and made it even harder to gloss over. [/QUOTE]
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