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On the healing options in the 5e DMG
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<blockquote data-quote="MechaPilot" data-source="post: 6475284" data-attributes="member: 82779"><p>As others have already pointed out, where the contradictions of HPs came to prominence really differs based on one's individual perspective. HPs have been inconsistent for me from the first day that I realized the following:</p><p></p><p>If a weapon is a lethal weapon then its maximum damage must logically be the imposition of death, and yet PCs can survive taking maximum damage and still be alive.</p><p></p><p>In at least one edition, PCs with Constitution penalties to HPs naturally heal to maximum HPs faster than those characters with a Constitution bonus to their HPs.</p><p></p><p>Cure "Light" Wounds is the name given one of the lowest level healing spells, and yet to a first level character (and most non-classed NPCs) that spell has the potential to bring a character from zero HPs to full HPs. Also noteworthy is that Cure "Light" Wounds can heal an amount equal to the maximum damage of some lethal weapons (which, again, should logically be death).</p><p></p><p>HPs utterly fail to model any kind of physical harm short of death. Sure, you just took an arrow through your shoulder or forearm, but go ahead and swing your sword with that arm like a boss because that's how physical injury actually works, right.</p><p></p><p>Also, "cute?" Yeah, that's not condescending at all.</p></blockquote><p></p>
[QUOTE="MechaPilot, post: 6475284, member: 82779"] As others have already pointed out, where the contradictions of HPs came to prominence really differs based on one's individual perspective. HPs have been inconsistent for me from the first day that I realized the following: If a weapon is a lethal weapon then its maximum damage must logically be the imposition of death, and yet PCs can survive taking maximum damage and still be alive. In at least one edition, PCs with Constitution penalties to HPs naturally heal to maximum HPs faster than those characters with a Constitution bonus to their HPs. Cure "Light" Wounds is the name given one of the lowest level healing spells, and yet to a first level character (and most non-classed NPCs) that spell has the potential to bring a character from zero HPs to full HPs. Also noteworthy is that Cure "Light" Wounds can heal an amount equal to the maximum damage of some lethal weapons (which, again, should logically be death). HPs utterly fail to model any kind of physical harm short of death. Sure, you just took an arrow through your shoulder or forearm, but go ahead and swing your sword with that arm like a boss because that's how physical injury actually works, right. Also, "cute?" Yeah, that's not condescending at all. [/QUOTE]
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On the healing options in the 5e DMG
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