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On the healing options in the 5e DMG
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<blockquote data-quote="Hriston" data-source="post: 6476963" data-attributes="member: 6787503"><p>Yes, I assumed we were both talking about game-time rather than real-time. And I agree with your original post that said that changing the lengths of rests maintains balance. What I was pointing out was based on the assertion that you and a number of others have made that the only way to maintain balance under gritty realism is to spread the 6-8 encounters out over an entire week of game-time. I disagree because the length of the long rest itself doesn't have much, if anything, to do with the time in-between long rests. I think it would be more correct to say that under gritty realism the normal day's worth of encounters should be spread out over three days because the rules assume two short rests per normal day.</p></blockquote><p></p>
[QUOTE="Hriston, post: 6476963, member: 6787503"] Yes, I assumed we were both talking about game-time rather than real-time. And I agree with your original post that said that changing the lengths of rests maintains balance. What I was pointing out was based on the assertion that you and a number of others have made that the only way to maintain balance under gritty realism is to spread the 6-8 encounters out over an entire week of game-time. I disagree because the length of the long rest itself doesn't have much, if anything, to do with the time in-between long rests. I think it would be more correct to say that under gritty realism the normal day's worth of encounters should be spread out over three days because the rules assume two short rests per normal day. [/QUOTE]
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On the healing options in the 5e DMG
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