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On The Horrible Naming
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<blockquote data-quote="SteveC" data-source="post: 3910132" data-attributes="member: 9053"><p>I have to chime in here 1000%. One of the ideas about 4E is to make it more flavorful, to, in effect, give it a <strong>real </strong>default setting, as opposed to the implied Greyhawk setting of 3X. I think that the designers at WotC are fantastic at making rules. I like just about all of the crunch that we've seen so far for 4E, and think it's fantastic game design.</p><p></p><p>The choices they're making as to which races and classes to include in core, the descriptive spell and talent/feat names, and the general "backstory" for the whole edition just aren't on the same level. I'd buy a book of game crunch from just about any of the guys they have designing 4E, but I don't think any of them should quit their game designing jobs to become novelists.</p><p></p><p>What really should have happened is to get a "fluff" team, who make those "setting IP" decisions, and fill them with writers. How do all of these new classes and races fit together? What are the names for the wizard schools, priestly orders? What is the backstory for the whole 4E cosm? A good fiction writer is what you need for that.</p><p></p><p>Just my opinion...</p><p></p><p>--Steve</p></blockquote><p></p>
[QUOTE="SteveC, post: 3910132, member: 9053"] I have to chime in here 1000%. One of the ideas about 4E is to make it more flavorful, to, in effect, give it a [B]real [/B]default setting, as opposed to the implied Greyhawk setting of 3X. I think that the designers at WotC are fantastic at making rules. I like just about all of the crunch that we've seen so far for 4E, and think it's fantastic game design. The choices they're making as to which races and classes to include in core, the descriptive spell and talent/feat names, and the general "backstory" for the whole edition just aren't on the same level. I'd buy a book of game crunch from just about any of the guys they have designing 4E, but I don't think any of them should quit their game designing jobs to become novelists. What really should have happened is to get a "fluff" team, who make those "setting IP" decisions, and fill them with writers. How do all of these new classes and races fit together? What are the names for the wizard schools, priestly orders? What is the backstory for the whole 4E cosm? A good fiction writer is what you need for that. Just my opinion... --Steve [/QUOTE]
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