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General Tabletop Discussion
*Dungeons & Dragons
On the importance of Counterspelling
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<blockquote data-quote="Rackhir" data-source="post: 43240" data-attributes="member: 149"><p>All the points made so far have been very good. Perhaps the most important reason to be a sorcerer vs a wizard, is that the the sorc has a much better chance of having the correct spell to counter-spell something, since they aren't limited to working off of a fixed list of choices for the day. IIRC it is better to try and dispell a spell with the same spell that is being cast, than to use a dispell magic.</p><p></p><p>I absolutely have to agree, that initiative is absolutely paramount in a dispelling role, since if you can't act, you can't dispell anything. Though I was unaware of the Magic of Faerun feats. I'll keep those in mind. </p><p></p><p>One substantial downside to a dispelling role, is that it is going to limit you to a primarily passive role. As a mage, you are the party's heavy artillery. If you are spending all your time waiting for the enemy spell caster to cast something to dispell, then you aren't casting fireball, web or sleep at the hordes of enemies. Fighting large numbers of foes is in my experience more common than fighting casters. </p><p></p><p>I could really only recomend it if you were going to in a campaign where you fighting a lot of enemy magic users and where you had a second mage to handle the firepower. Still some sort of more integrated counterspelling system would be nice, it's a common features of many fantasy novels and is one of the things I've always felt to be most lacking in D&D.</p></blockquote><p></p>
[QUOTE="Rackhir, post: 43240, member: 149"] All the points made so far have been very good. Perhaps the most important reason to be a sorcerer vs a wizard, is that the the sorc has a much better chance of having the correct spell to counter-spell something, since they aren't limited to working off of a fixed list of choices for the day. IIRC it is better to try and dispell a spell with the same spell that is being cast, than to use a dispell magic. I absolutely have to agree, that initiative is absolutely paramount in a dispelling role, since if you can't act, you can't dispell anything. Though I was unaware of the Magic of Faerun feats. I'll keep those in mind. One substantial downside to a dispelling role, is that it is going to limit you to a primarily passive role. As a mage, you are the party's heavy artillery. If you are spending all your time waiting for the enemy spell caster to cast something to dispell, then you aren't casting fireball, web or sleep at the hordes of enemies. Fighting large numbers of foes is in my experience more common than fighting casters. I could really only recomend it if you were going to in a campaign where you fighting a lot of enemy magic users and where you had a second mage to handle the firepower. Still some sort of more integrated counterspelling system would be nice, it's a common features of many fantasy novels and is one of the things I've always felt to be most lacking in D&D. [/QUOTE]
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On the importance of Counterspelling
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