Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
On the Importance of Mortality
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="jdrakeh" data-source="post: 4017795" data-attributes="member: 13892"><p>I don't agree with this, personally. I think there should be a threat of death in combats that matter (i.e., combats that are central to a given adventure) but I've seen the above attitude used to justify the death of a supposed hero at the hands of a peasant with a broken stick in systems (including D&D) that employ critical hits -- and, really, if a peasant with a broken stick can hand your ass to you <em>ever</em>, you weren't much of a hero to begin with. You were a <em>joke</em> and pretending otherwise is pointless. </p><p></p><p>In a game where the PCs are supposedly heroes, unheroic death should <em>never</em> be on the table. That said, let's not confuse this with death by low-level creature. That's fine. Getting killed while fighting goblins is heroic because it's something that normal folks don't do as a general rule. Getting killed by the local bully in a pub fight intended to serve merely as a set-up for adventure because of blind luck is <em>not</em> heroic (at all) and should never happen. It's not a matter of lethal versus non-lethal, but heroic versus unheroic. </p><p></p><p>If you're running a game that is supposed to be heroic, then it had better be heroic. Telling your players that X is a game of heroism and adventure, then running it like it was Papers & Paychecks will drive away players just as fast as a non-genre appropriate level of lethality in combat will. </p><p></p><p></p><p></p><p></p><p>That I have no problem with, though it's worth pointing out that this kind of death is hardly random -- the DM chooses when PCs come into contact with potential lethal threats of the stated nature. If by "random" you mean that these threats deal a random amount of damage that may or may not kill characters. . . well, so do sword blows. I think you'd be better off calling this kind of death "Death by Environment" rather than "Random Death". </p><p></p><p></p><p></p><p>I agree with all but the last sentence. There is an entire successful sub-industry of RPGs devoted to giving players the kind of narrative control which you seem to think can only succeed in driving players away from the table. Multiple companies and several RPG products seem to suggest that the reality is quite a bit different. There is an established market for games that give players a large degree of narrative control including (and, perhaps, <em>especially</em>) the right to narrate their own character's death. </p><p></p><p></p><p></p><p>I agree with all of the above cited commentary with the caveat that, sometimes, a "time out" isn't a bad thing and, indeed, may be preferable depending upon the sub-genre of Fantasy being emulated.</p></blockquote><p></p>
[QUOTE="jdrakeh, post: 4017795, member: 13892"] I don't agree with this, personally. I think there should be a threat of death in combats that matter (i.e., combats that are central to a given adventure) but I've seen the above attitude used to justify the death of a supposed hero at the hands of a peasant with a broken stick in systems (including D&D) that employ critical hits -- and, really, if a peasant with a broken stick can hand your ass to you [i]ever[/i], you weren't much of a hero to begin with. You were a [i]joke[/i] and pretending otherwise is pointless. In a game where the PCs are supposedly heroes, unheroic death should [i]never[/i] be on the table. That said, let's not confuse this with death by low-level creature. That's fine. Getting killed while fighting goblins is heroic because it's something that normal folks don't do as a general rule. Getting killed by the local bully in a pub fight intended to serve merely as a set-up for adventure because of blind luck is [i]not[/i] heroic (at all) and should never happen. It's not a matter of lethal versus non-lethal, but heroic versus unheroic. If you're running a game that is supposed to be heroic, then it had better be heroic. Telling your players that X is a game of heroism and adventure, then running it like it was Papers & Paychecks will drive away players just as fast as a non-genre appropriate level of lethality in combat will. That I have no problem with, though it's worth pointing out that this kind of death is hardly random -- the DM chooses when PCs come into contact with potential lethal threats of the stated nature. If by "random" you mean that these threats deal a random amount of damage that may or may not kill characters. . . well, so do sword blows. I think you'd be better off calling this kind of death "Death by Environment" rather than "Random Death". I agree with all but the last sentence. There is an entire successful sub-industry of RPGs devoted to giving players the kind of narrative control which you seem to think can only succeed in driving players away from the table. Multiple companies and several RPG products seem to suggest that the reality is quite a bit different. There is an established market for games that give players a large degree of narrative control including (and, perhaps, [i]especially[/i]) the right to narrate their own character's death. I agree with all of the above cited commentary with the caveat that, sometimes, a "time out" isn't a bad thing and, indeed, may be preferable depending upon the sub-genre of Fantasy being emulated. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
On the Importance of Mortality
Top