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General Tabletop Discussion
*TTRPGs General
On the Importance of Mortality
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<blockquote data-quote="FreeTheSlaves" data-source="post: 4017800" data-attributes="member: 9952"><p>I agree it comes down to heroism.</p><p></p><p>However I think the real impediment to building a heroic character is when you've got situations like:</p><p></p><p>A) The 4hp Orc who is capable of dishing out 45 damage to one-shot your 30hp, 4th level fighter. </p><p>B) A trio of shadows who can surprise, flank and slay a 9th level Cleric, who effectively has AC12 and 14hps against their attacks.</p><p></p><p>Try playing the game with open rolls, from start to finish, no fudging. Then try to play your character heroically as s/he dies from some random out-of-whack rubbish.</p><p></p><p>Toning down the games lethality is imo a healthy thing. I mean, how many characters have gotten split apart in our game in the last year or so... 7 and counting. Only 4 of those deaths have come from poor decision-making. 3 deaths were no-fault to the player, they could have easily happened to any character.</p></blockquote><p></p>
[QUOTE="FreeTheSlaves, post: 4017800, member: 9952"] I agree it comes down to heroism. However I think the real impediment to building a heroic character is when you've got situations like: A) The 4hp Orc who is capable of dishing out 45 damage to one-shot your 30hp, 4th level fighter. B) A trio of shadows who can surprise, flank and slay a 9th level Cleric, who effectively has AC12 and 14hps against their attacks. Try playing the game with open rolls, from start to finish, no fudging. Then try to play your character heroically as s/he dies from some random out-of-whack rubbish. Toning down the games lethality is imo a healthy thing. I mean, how many characters have gotten split apart in our game in the last year or so... 7 and counting. Only 4 of those deaths have come from poor decision-making. 3 deaths were no-fault to the player, they could have easily happened to any character. [/QUOTE]
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