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On the Importance of Mortality
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<blockquote data-quote="Raven Crowking" data-source="post: 4018586" data-attributes="member: 18280"><p>Overall, I agree with Reynard's position, with one caveat: The difference between "character death has to be common" and "character death has to be possible" <em><strong>isn't</strong></em> subtle IMHO. It is blatantly obvious. The DM can introduce mechanics such as Action Points in their game, giving the players some leeway to mitigate against bad luck, without in any way damaging the potential of death.</p><p></p><p>I have run (and played in) games on both sides of the spectrum, and I have no desire to be involved in a serious rpg (i.e., not something like Toon) without the threat of death again. While I'm sure that there are good players out there who treat the game with the same interest and enthusiasm when they're able to choose the consequences of their actions, I have never met one. IME, universally, good players cease to be interested in games in which they discover the Hand of the DM protecting them from death. And I've been gaming since December 1979. In several states, two countries, and with hundreds of people.</p><p></p><p>Several great D&D campaigns without PC death are out there, I'm sure, but I doubt that I will ever encounter one in my lifetime.</p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 4018586, member: 18280"] Overall, I agree with Reynard's position, with one caveat: The difference between "character death has to be common" and "character death has to be possible" [i][b]isn't[/b][/i][b][/b] subtle IMHO. It is blatantly obvious. The DM can introduce mechanics such as Action Points in their game, giving the players some leeway to mitigate against bad luck, without in any way damaging the potential of death. I have run (and played in) games on both sides of the spectrum, and I have no desire to be involved in a serious rpg (i.e., not something like Toon) without the threat of death again. While I'm sure that there are good players out there who treat the game with the same interest and enthusiasm when they're able to choose the consequences of their actions, I have never met one. IME, universally, good players cease to be interested in games in which they discover the Hand of the DM protecting them from death. And I've been gaming since December 1979. In several states, two countries, and with hundreds of people. Several great D&D campaigns without PC death are out there, I'm sure, but I doubt that I will ever encounter one in my lifetime. RC [/QUOTE]
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