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General Tabletop Discussion
*TTRPGs General
On the Importance of Mortality
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<blockquote data-quote="Raven Crowking" data-source="post: 4018880" data-attributes="member: 18280"><p>The idea, AFAICT, is that, given a chance of PC mortality between 1 and 10, 0 isn't a viable option. And, as your game has PC mortality, it isn't 0.</p><p></p><p></p><p></p><p>Not as ridiculous as you might think. In many sports, for example, atheletes visualize what they want to achieve as part of their training. This visualization has demonstrable, and measureable, results on performance. Likewise, some studies have indicated that people routinely die of non-lethal injuries, presumably because they <em>thought</em> they were lethal.</p><p></p><p>Going through scenarios in which you must determine, say, where an ambush is likely might actually aid you in avoiding an ambush in real life (such as in the military). Fostering a "never give up" attitude might allow you to survive injuries that would otherwise kill you simply because you gave up. Certainly, even a basic working knowledge of tactics (including learning to seek tactical advantage), resource management, and how to indirectly attack someone....all core D&D skills from OD&D to 3e....is better than no knowledge at all in a survival situation.</p><p></p><p>D&D won't teach you how to swing a sword. It might teach you not to walk down dark alleys, though, and it might teach you to at least be aware of potential escape routes. It might teach you to be wary of being backed into a corner. It might teach you to better protect your home (by knowing what your thief would do to get in, you might take steps to prevent just that....I know someone who did exactly this). It might teach you not to get in over your head when there is little to gain. It might teach you not to keep your food in the tent in the wilderness. Certainly D&D can teach you many classic cons -- how to spot and avoid them.</p><p></p><p>In fact, the more your success is dictated by player choice (rather than die rolls), the more the game can teach in a practical sense.</p><p></p><p>As someone who has run games for people with social disabilities, I know that D&D can be used as a training tool to help others become more confident, and more aware of what is going on in the subtext of social situations.</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 4018880, member: 18280"] The idea, AFAICT, is that, given a chance of PC mortality between 1 and 10, 0 isn't a viable option. And, as your game has PC mortality, it isn't 0. Not as ridiculous as you might think. In many sports, for example, atheletes visualize what they want to achieve as part of their training. This visualization has demonstrable, and measureable, results on performance. Likewise, some studies have indicated that people routinely die of non-lethal injuries, presumably because they [i]thought[/i] they were lethal. Going through scenarios in which you must determine, say, where an ambush is likely might actually aid you in avoiding an ambush in real life (such as in the military). Fostering a "never give up" attitude might allow you to survive injuries that would otherwise kill you simply because you gave up. Certainly, even a basic working knowledge of tactics (including learning to seek tactical advantage), resource management, and how to indirectly attack someone....all core D&D skills from OD&D to 3e....is better than no knowledge at all in a survival situation. D&D won't teach you how to swing a sword. It might teach you not to walk down dark alleys, though, and it might teach you to at least be aware of potential escape routes. It might teach you to be wary of being backed into a corner. It might teach you to better protect your home (by knowing what your thief would do to get in, you might take steps to prevent just that....I know someone who did exactly this). It might teach you not to get in over your head when there is little to gain. It might teach you not to keep your food in the tent in the wilderness. Certainly D&D can teach you many classic cons -- how to spot and avoid them. In fact, the more your success is dictated by player choice (rather than die rolls), the more the game can teach in a practical sense. As someone who has run games for people with social disabilities, I know that D&D can be used as a training tool to help others become more confident, and more aware of what is going on in the subtext of social situations. [/QUOTE]
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