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On the Importance of Mortality
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<blockquote data-quote="Raven Crowking" data-source="post: 4020854" data-attributes="member: 18280"><p>I'm glad you think it is a cool solution. A couple of mitigating factors on the "contrivance" issue:</p><p></p><p>(1) Any character in a player's pool started at level 1, and grew because the player invested in that character. No characters "just happen along".</p><p></p><p>(2) In a sandbox setting, you might not always be using the same PCs in every game. When the goblins attack Wildgate, you might use your lower- or mid-level PCs to solve the problem. When you are facing a more dire threat, you might use higher-level guys. Or not. The players decide which characters to use. (This also removes the "why don't the more powerful guys sort this" problem....the players <em>control</em> the more powerful guys, and know what they are doing while their lower-level characters struggle!) Anyway, the point is that not only are these characters invested in, they are often used in play long before they are "needed".</p><p></p><p>(3) They are only level-appropriate if the player has made them so. If not, too bad, so sad. </p><p></p><p></p><p>EDIT: BTW, this system adds another element of resource management. For those who like resource management, that's great. For those who don't, it isn't recommended! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /> </p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 4020854, member: 18280"] I'm glad you think it is a cool solution. A couple of mitigating factors on the "contrivance" issue: (1) Any character in a player's pool started at level 1, and grew because the player invested in that character. No characters "just happen along". (2) In a sandbox setting, you might not always be using the same PCs in every game. When the goblins attack Wildgate, you might use your lower- or mid-level PCs to solve the problem. When you are facing a more dire threat, you might use higher-level guys. Or not. The players decide which characters to use. (This also removes the "why don't the more powerful guys sort this" problem....the players [i]control[/i] the more powerful guys, and know what they are doing while their lower-level characters struggle!) Anyway, the point is that not only are these characters invested in, they are often used in play long before they are "needed". (3) They are only level-appropriate if the player has made them so. If not, too bad, so sad. EDIT: BTW, this system adds another element of resource management. For those who like resource management, that's great. For those who don't, it isn't recommended! :cool: RC [/QUOTE]
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