Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
On the Importance of Mortality
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="FreeTheSlaves" data-source="post: 4021330" data-attributes="member: 9952"><p>I don't disagree with the idea that a character can die when fighting. The moment I jot down my character's hps, I have agreed to this possibility.</p><p></p><p>The crux on my beef with character death is the way it is handled in 3E. It is trivialized by the ease by which it happens and is disruptive to play by the unwieldy process to redress the situation. Crucially, the player's decisions are sometimes rendered irrelevant.</p><p></p><p>I would prefer death to occur after a period in which the player has multiple opportunities to evade it but chooses to push their character beyond their clearly defined limits. Essentially I'd like to put the player in the drivers seat to decide the risk their character is taking. Under these circumstances, the tension would ratchet up as the player pushes and pushes, while the other players and dm are screaming "no, don't do it!" Then, if death occurs, and it shouldn't be a forgone conclusion even under the circumstances, the player can legitimately accept the consequences because they accepted the risks. If on the other hand the character actually succeeds, well that would really be insanely heroic. (The mechanic for this appears to be a small pool of action points.)</p></blockquote><p></p>
[QUOTE="FreeTheSlaves, post: 4021330, member: 9952"] I don't disagree with the idea that a character can die when fighting. The moment I jot down my character's hps, I have agreed to this possibility. The crux on my beef with character death is the way it is handled in 3E. It is trivialized by the ease by which it happens and is disruptive to play by the unwieldy process to redress the situation. Crucially, the player's decisions are sometimes rendered irrelevant. I would prefer death to occur after a period in which the player has multiple opportunities to evade it but chooses to push their character beyond their clearly defined limits. Essentially I'd like to put the player in the drivers seat to decide the risk their character is taking. Under these circumstances, the tension would ratchet up as the player pushes and pushes, while the other players and dm are screaming "no, don't do it!" Then, if death occurs, and it shouldn't be a forgone conclusion even under the circumstances, the player can legitimately accept the consequences because they accepted the risks. If on the other hand the character actually succeeds, well that would really be insanely heroic. (The mechanic for this appears to be a small pool of action points.) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
On the Importance of Mortality
Top