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General Tabletop Discussion
*TTRPGs General
On the Importance of Mortality
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<blockquote data-quote="Counterspin" data-source="post: 4021339" data-attributes="member: 53795"><p>I think Reynard is right, the threat of death does impact a game, but I don't think there's a absolute right and an absolute wrong. If I want a game to be ugly, brutal, and all those good things, I have death be a constant threat, though I will work to minimize it's occurence when the fault comes from me as the DM rather than the players. I think a lot of games don't want or need the constant threat of death, or would find it harmful. </p><p></p><p>In my current game, the players make up an entire tier/generation of a noble house, and character death would not suit my purposes because the characters are essentially irreplacable. The story is about the decisions made by the family, and thus there's little room for newcomers, story wise. While admittedly the players aren't as cautious in combat, this game is not heavily about the quality of combat, so that's okay.</p></blockquote><p></p>
[QUOTE="Counterspin, post: 4021339, member: 53795"] I think Reynard is right, the threat of death does impact a game, but I don't think there's a absolute right and an absolute wrong. If I want a game to be ugly, brutal, and all those good things, I have death be a constant threat, though I will work to minimize it's occurence when the fault comes from me as the DM rather than the players. I think a lot of games don't want or need the constant threat of death, or would find it harmful. In my current game, the players make up an entire tier/generation of a noble house, and character death would not suit my purposes because the characters are essentially irreplacable. The story is about the decisions made by the family, and thus there's little room for newcomers, story wise. While admittedly the players aren't as cautious in combat, this game is not heavily about the quality of combat, so that's okay. [/QUOTE]
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On the Importance of Mortality
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