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General Tabletop Discussion
*TTRPGs General
On the Importance of Mortality
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<blockquote data-quote="Shadeydm" data-source="post: 4022667" data-attributes="member: 44243"><p>As a person who borrowed Shil's idea about using action points to stabilize dying characters I have a couple observations/opinions on this topic.</p><p></p><p>Despite using what has been described as a "death-lite mechanic" it has never been my intention to remove the threat of death from my campaign, nor do I think this has been the result. Rather my intent has been to make permanent death much less likely than what the default rules implication seems to be. Especially at lower levels when getting raised etc is an expensive proposition generally out of the financial means of lower level parties.</p><p></p><p>This doesn't mean that the BBEG cannot kill off a captured PC after a nasty fight. OTOH it does allow for a BBEG to decide to hold onto that PC to bait the party into a difficult or dangerous encounter at a time and place of BBEG's choosing.</p><p></p><p>I like AP stabilization mechanic, I believe it empowers the PCs to take some extra chances/risks that they might otherwise shy away from, and hopefully leads to a more heroic game and increasing the chance that the PCs will live to experience higher level play and even greater threats and dangers.</p><p></p><p>I agree death is an important aspect of the game but I don't think it has to happen very often for this to be true.</p></blockquote><p></p>
[QUOTE="Shadeydm, post: 4022667, member: 44243"] As a person who borrowed Shil's idea about using action points to stabilize dying characters I have a couple observations/opinions on this topic. Despite using what has been described as a "death-lite mechanic" it has never been my intention to remove the threat of death from my campaign, nor do I think this has been the result. Rather my intent has been to make permanent death much less likely than what the default rules implication seems to be. Especially at lower levels when getting raised etc is an expensive proposition generally out of the financial means of lower level parties. This doesn't mean that the BBEG cannot kill off a captured PC after a nasty fight. OTOH it does allow for a BBEG to decide to hold onto that PC to bait the party into a difficult or dangerous encounter at a time and place of BBEG's choosing. I like AP stabilization mechanic, I believe it empowers the PCs to take some extra chances/risks that they might otherwise shy away from, and hopefully leads to a more heroic game and increasing the chance that the PCs will live to experience higher level play and even greater threats and dangers. I agree death is an important aspect of the game but I don't think it has to happen very often for this to be true. [/QUOTE]
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