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On the Importance of Mortality
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<blockquote data-quote="Raven Crowking" data-source="post: 4023095" data-attributes="member: 18280"><p>First, I am not claiming that your game is one I'd have a problem with. I started out, in fact, by saying that I like the sort of solution you mentioned.</p><p></p><p>Second, this is especially true in your case as your games have a possiblity of character death.</p><p></p><p>Third, simply because D&D is a cooperative game doesn't mean that there cannot be victories and defeats. The DM creates what seems to him to be a fair challenge; the players (through their characters) try to deal with that challenge. They succeed, or they do not, or some combination of the two. </p><p></p><p>When I sit down to play chess, my goal is to have fun, too. I just don't find having the other person let me win, despite whatever boneheaded moves I might make, to fall within my definition of fun. The same with rpgs where I know it can't die. It seems hollow to me. Definitely un-fun. I have known a great many players that would push a DM to see if they could, in fact, die within a given campaign world as a method of determining whether or not they really wanted to play.</p><p></p><p>What happens when I do something stupid in a game is at least as important as what happens when I do something smart. IMHO, of course.</p><p></p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 4023095, member: 18280"] First, I am not claiming that your game is one I'd have a problem with. I started out, in fact, by saying that I like the sort of solution you mentioned. Second, this is especially true in your case as your games have a possiblity of character death. Third, simply because D&D is a cooperative game doesn't mean that there cannot be victories and defeats. The DM creates what seems to him to be a fair challenge; the players (through their characters) try to deal with that challenge. They succeed, or they do not, or some combination of the two. When I sit down to play chess, my goal is to have fun, too. I just don't find having the other person let me win, despite whatever boneheaded moves I might make, to fall within my definition of fun. The same with rpgs where I know it can't die. It seems hollow to me. Definitely un-fun. I have known a great many players that would push a DM to see if they could, in fact, die within a given campaign world as a method of determining whether or not they really wanted to play. What happens when I do something stupid in a game is at least as important as what happens when I do something smart. IMHO, of course. RC [/QUOTE]
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