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On the Importance of Mortality
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<blockquote data-quote="Jack7" data-source="post: 4023291" data-attributes="member: 54707"><p>That's true enough. One man's hero is another man's Drizzt, but I'm not saying that even the biggest of jerks can't have some heroic attributes. Generally speaking though, most people know a hero when they see one, and they know that most folks can be heroic to some extent or another, and that even the greatest of heroes has his flaws. So I never said there was only one hero, only that it is an ideal it is worth working towards.</p><p></p><p>By the way I like Milton's Lucifer and Homer's Achilles. I wouldn't want either as friends, and can't say I would really consider either heroic, but both certainly have heroic virtues of their own. Drizzt I can live without. But that's just me.</p><p></p><p></p><p> </p><p></p><p></p><p>Or it could also be about dice and hit points. Or class and race. Or gold and iron. But there is often a difference between means and intent. And what something is built out of, and what it is built for.</p><p></p><p></p><p></p><p></p><p></p><p>I agree. And I would never say that the imagination is a thing of supreme importance in and of itself. It is what men do that set them apart, not what they imagine. Anyone can imagine just about anything, but if that's all you got, you ain't got a lot. However nothing important in ourselves becomes real until first we determine it will be so. And a person sitting around imaging that he will be heroic is probably (though it is no guarantee in real life that he will be) better than sitting around imagining he will be cowardly or riskless or spend his life all in dreams of what he could have been had the die roll gone some other way. Heroism is certainly a better goal to shoot for than the opposite and probably why the character classes in the game are all adventurous (which originally meant inclined towards hazard) and daring, and why one plays Rogues and Rangers and Wizards, instead of accountants and gardeners and librarians. Not that there's anything wrong with that, but most folks just don't see the point of the bother of playing Tom the Tax Attorney. Unless Tom the Tax Attorney is a secret identity for Doc Savage. Then that might be a game worth playing.</p><p></p><p>So yeah, a teenage fantasy of playing a heroic character can't go anywhere in and of itself. But if it spurs a dream towards real manhood in real people then that's better than no dream at all. And every reality starts somewhere. Even if that reality is just a fantasy of what has yet to happen. But might with a little work.</p></blockquote><p></p>
[QUOTE="Jack7, post: 4023291, member: 54707"] That's true enough. One man's hero is another man's Drizzt, but I'm not saying that even the biggest of jerks can't have some heroic attributes. Generally speaking though, most people know a hero when they see one, and they know that most folks can be heroic to some extent or another, and that even the greatest of heroes has his flaws. So I never said there was only one hero, only that it is an ideal it is worth working towards. By the way I like Milton's Lucifer and Homer's Achilles. I wouldn't want either as friends, and can't say I would really consider either heroic, but both certainly have heroic virtues of their own. Drizzt I can live without. But that's just me. Or it could also be about dice and hit points. Or class and race. Or gold and iron. But there is often a difference between means and intent. And what something is built out of, and what it is built for. I agree. And I would never say that the imagination is a thing of supreme importance in and of itself. It is what men do that set them apart, not what they imagine. Anyone can imagine just about anything, but if that's all you got, you ain't got a lot. However nothing important in ourselves becomes real until first we determine it will be so. And a person sitting around imaging that he will be heroic is probably (though it is no guarantee in real life that he will be) better than sitting around imagining he will be cowardly or riskless or spend his life all in dreams of what he could have been had the die roll gone some other way. Heroism is certainly a better goal to shoot for than the opposite and probably why the character classes in the game are all adventurous (which originally meant inclined towards hazard) and daring, and why one plays Rogues and Rangers and Wizards, instead of accountants and gardeners and librarians. Not that there's anything wrong with that, but most folks just don't see the point of the bother of playing Tom the Tax Attorney. Unless Tom the Tax Attorney is a secret identity for Doc Savage. Then that might be a game worth playing. So yeah, a teenage fantasy of playing a heroic character can't go anywhere in and of itself. But if it spurs a dream towards real manhood in real people then that's better than no dream at all. And every reality starts somewhere. Even if that reality is just a fantasy of what has yet to happen. But might with a little work. [/QUOTE]
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