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On the Importance of Mortality
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<blockquote data-quote="Scurvy_Platypus" data-source="post: 4023312" data-attributes="member: 43283"><p>For my games, consequences in game are important, character death is optional.</p><p></p><p>It really boils down to what the people in the group as a whole want. For my Everstone game, 2 of the 3 players are not only fine with death being an outcome, but they actively rejected the option for some sort of Raise Dead mechanism. I told them, "By default, the game world doesn't have a mechanism for coming back from the dead, unless you're counting something like a zombie. Which is different, since it's an animated corpse, not really the dead come back to life. I've got a couple of different options for how this could be done, but I'm not going to bother with it if you guys aren't into it."</p><p></p><p>They said no, they were perfectly happy with perma-death. *shrug*</p><p></p><p>My wife on the other hand doesn't like it. I run games for her, so death is just off the table. Her characters can get messed up pretty badly, but she doesn't have to worry about death due to a crappy toss of the dice.</p><p></p><p>Me? I don't generally bother getting too attached to my characters. I've only once (last year) played in a game that had a mechanism for coming back from the dead. In every other game I've been in as a player for the last 20 years, you could die and death was permanent. Even in last year's game, Raise Dead/Ressurection/whatever spell wasn't actually in the game. Every DM automatically houserules those spells out.</p><p></p><p>So there's no reason to be attached to the character. I have fun playing them, but since they can get yanked from me at any time.... *shrug* </p><p></p><p>I do dislike having to make new characters. It does take time, and after a while it's hard to come up with a character that's not just "Bob, v2". That's one of the reasons why I avoid certain games, or flat out won't play when certain people run games. The more often I have to make a character, the less attached I am to the game/gameworld. Past a certain point, I'm spending enough time not playing the game (and making a new character instead) that I might as well just skip making the character and just hang out.</p></blockquote><p></p>
[QUOTE="Scurvy_Platypus, post: 4023312, member: 43283"] For my games, consequences in game are important, character death is optional. It really boils down to what the people in the group as a whole want. For my Everstone game, 2 of the 3 players are not only fine with death being an outcome, but they actively rejected the option for some sort of Raise Dead mechanism. I told them, "By default, the game world doesn't have a mechanism for coming back from the dead, unless you're counting something like a zombie. Which is different, since it's an animated corpse, not really the dead come back to life. I've got a couple of different options for how this could be done, but I'm not going to bother with it if you guys aren't into it." They said no, they were perfectly happy with perma-death. *shrug* My wife on the other hand doesn't like it. I run games for her, so death is just off the table. Her characters can get messed up pretty badly, but she doesn't have to worry about death due to a crappy toss of the dice. Me? I don't generally bother getting too attached to my characters. I've only once (last year) played in a game that had a mechanism for coming back from the dead. In every other game I've been in as a player for the last 20 years, you could die and death was permanent. Even in last year's game, Raise Dead/Ressurection/whatever spell wasn't actually in the game. Every DM automatically houserules those spells out. So there's no reason to be attached to the character. I have fun playing them, but since they can get yanked from me at any time.... *shrug* I do dislike having to make new characters. It does take time, and after a while it's hard to come up with a character that's not just "Bob, v2". That's one of the reasons why I avoid certain games, or flat out won't play when certain people run games. The more often I have to make a character, the less attached I am to the game/gameworld. Past a certain point, I'm spending enough time not playing the game (and making a new character instead) that I might as well just skip making the character and just hang out. [/QUOTE]
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