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General Tabletop Discussion
*TTRPGs General
On the Importance of Mortality
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<blockquote data-quote="shilsen" data-source="post: 4024040" data-attributes="member: 198"><p>I'll only go so far as a "Maybe" on that, because the possibilities for variant definitions makes that potentially risky. Hitler definitely saw himself as a hero and we all know how that one worked out!</p><p></p><p></p><p></p><p>Sure. I just don't buy what you often claim that the intent of D&D originally was, and pointed out one other intent which was arguably just as important.</p><p></p><p> </p><p></p><p>I'm glad you threw a "probably" in there. I can see a lot of laudable reasons for imagining being cowardly or riskless or a lot of other things. Being able to put yourself in someone else's shoes before deciding those shoes don't fit can be a pretty good thing.</p><p></p><p></p><p></p><p>I honestly don't think the game involves the kind of characters it does because heroism is seen as laudable in some way. I find it much more believable that it does because playing a capable and action-oriented character, especially one who does things that don't happen in real life, is seen as fun. And because inflicting violent death is seen as entertaining. And because fantastic wish-fulfilment can be fun. </p><p></p><p></p><p></p><p>I agree that it might. I just disagree that D&D was designed to achieve that or that it's any better at achieving it than just sitting in your room imagining you're a hero. And I certainly don't buy that the commonality or treatment of death in someone's game has any impact on it whatsoever.</p></blockquote><p></p>
[QUOTE="shilsen, post: 4024040, member: 198"] I'll only go so far as a "Maybe" on that, because the possibilities for variant definitions makes that potentially risky. Hitler definitely saw himself as a hero and we all know how that one worked out! Sure. I just don't buy what you often claim that the intent of D&D originally was, and pointed out one other intent which was arguably just as important. I'm glad you threw a "probably" in there. I can see a lot of laudable reasons for imagining being cowardly or riskless or a lot of other things. Being able to put yourself in someone else's shoes before deciding those shoes don't fit can be a pretty good thing. I honestly don't think the game involves the kind of characters it does because heroism is seen as laudable in some way. I find it much more believable that it does because playing a capable and action-oriented character, especially one who does things that don't happen in real life, is seen as fun. And because inflicting violent death is seen as entertaining. And because fantastic wish-fulfilment can be fun. I agree that it might. I just disagree that D&D was designed to achieve that or that it's any better at achieving it than just sitting in your room imagining you're a hero. And I certainly don't buy that the commonality or treatment of death in someone's game has any impact on it whatsoever. [/QUOTE]
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