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General Tabletop Discussion
*TTRPGs General
On the Importance of Mortality
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<blockquote data-quote="wolfen" data-source="post: 4026221" data-attributes="member: 12717"><p>I think the discussion is most enlightening when we focus on "consequences" and less on "lasting." </p><p></p><p>There is consequence to the degree that the player feels it. And that's really the bottom line, anyway. Players that see their PC's as grist for the mill will hardly belch in protest when their character dies. After all, the player prolly flung them into the dragon's mouth anyway. Reroll? "Sure, I was wanting to try this other character anyway," he says, handing you the character sheet.</p><p></p><p>And so on...in degrees...until you get the "OMG YOU ALMOST KILLED KENNY! YOU BASTID!" player who would at least go home sulking, and might just quit the game for the DM's transgression. (I had one player quit after the PC's boarded up in a house to avoid the undead outside after sundown. But he left his horse tied to a post outside. Of course, the undead mutilated the horse. The player quit the game over his cleric's HORSE.) Lasting consequence? You bet. Not eternal, but certainly lasting. Sometimes it stings for a good while.</p><p></p><p>I agree with the posters who focus on "what do the players find enjoyable" but I think it should be a compromise (if necessary) with the DM. Frankly, I get bored of making sure pc's DON'T die. Why should it be my fault if the player is a boob and "gets his character killed." ?? But that's just me. So I negotiate with the players, and it has worked so far. They understand they can't run around naked fighting with their *ahem* swords and hope to survive, and I know that I should find believable ways to retain a well-played character who just got a bad die roll.</p><p></p><p>I still say it was his own fault the horse died.</p></blockquote><p></p>
[QUOTE="wolfen, post: 4026221, member: 12717"] I think the discussion is most enlightening when we focus on "consequences" and less on "lasting." There is consequence to the degree that the player feels it. And that's really the bottom line, anyway. Players that see their PC's as grist for the mill will hardly belch in protest when their character dies. After all, the player prolly flung them into the dragon's mouth anyway. Reroll? "Sure, I was wanting to try this other character anyway," he says, handing you the character sheet. And so on...in degrees...until you get the "OMG YOU ALMOST KILLED KENNY! YOU BASTID!" player who would at least go home sulking, and might just quit the game for the DM's transgression. (I had one player quit after the PC's boarded up in a house to avoid the undead outside after sundown. But he left his horse tied to a post outside. Of course, the undead mutilated the horse. The player quit the game over his cleric's HORSE.) Lasting consequence? You bet. Not eternal, but certainly lasting. Sometimes it stings for a good while. I agree with the posters who focus on "what do the players find enjoyable" but I think it should be a compromise (if necessary) with the DM. Frankly, I get bored of making sure pc's DON'T die. Why should it be my fault if the player is a boob and "gets his character killed." ?? But that's just me. So I negotiate with the players, and it has worked so far. They understand they can't run around naked fighting with their *ahem* swords and hope to survive, and I know that I should find believable ways to retain a well-played character who just got a bad die roll. I still say it was his own fault the horse died. [/QUOTE]
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