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On the Importance of Mortality
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<blockquote data-quote="Jack7" data-source="post: 4026497" data-attributes="member: 54707"><p>That made me laugh.</p><p></p><p></p><p></p><p></p><p></p><p>We're all living on borrowed time. But maybe Lanefane wants to see the characters in his game dead before his players are. It's just a thought.</p><p></p><p>But in all seriousness, nobody is saying, in all seriousness, that a person shouldn't develop their character to whatever extent they wish, just that nothings and nobody goes on forever.</p><p></p><p>If nothing else then one day player death will seal the death of most characters.</p><p>But also something else. If you play the same character ad infinitum without death or at least retirement then you limit yourself entirely to exploring that character (lessin you play several different characters). But in a game like this you can assume many personas, and maybe it is good that you can and that should be exploited.</p><p></p><p>Of course I understand your point that you don't wanna be putting on a new face every second level, or assuming a new character persona every 5th level because your current characters get wiped out before you can do anything interesting. I'm in sympathy with that view because as I've said earlier even most wounds and injuries in combat are not fatal and many times death and disaster can be avoided with cleverness and experience. And of course no-one, hero or not, should rush recklessly towards death for no very good reason at all, (but then again you shouldn't run away from it for some not very good reason, like cowardice or selfishness) so one of the points of every expedition is to survive, is it not? You do all you can to survive.</p><p></p><p>Of course that doesn't mean the world owes you survival either, a lot of that is up to you and how you behave and how well you prepare to survive any given circumstance.</p><p></p><p>I guess in game situations it's always a sort of situational call, whereas in life it is often more a personal matter.</p><p></p><p>I'm definitely <em><strong>Pro-Death </strong> </em> in the fact that this is the way of the world, and of fantasy worlds too, because after all if you're killing, somebody is dying, ain't they? Sauce for the gander.</p><p></p><p>Then again I'm <strong>Pro-Life </strong> in that it don't necessarily have to be you doing the dying if you're smarter, tougher, better prepared, and just plain more determined than the other guy to be walking away from any particular engagement.</p><p></p><p>You can't necessarily stop death, but you can fight against it pretty hard if you really try. And beat it nine times outta ten if you try. Course I know that in games like this a lot is subjective and even out of your hands as a player. But then again a lot is in your hands too.</p><p></p><p>Who draws the line and where?</p><p>That's always the real question ain't it?</p></blockquote><p></p>
[QUOTE="Jack7, post: 4026497, member: 54707"] That made me laugh. We're all living on borrowed time. But maybe Lanefane wants to see the characters in his game dead before his players are. It's just a thought. But in all seriousness, nobody is saying, in all seriousness, that a person shouldn't develop their character to whatever extent they wish, just that nothings and nobody goes on forever. If nothing else then one day player death will seal the death of most characters. But also something else. If you play the same character ad infinitum without death or at least retirement then you limit yourself entirely to exploring that character (lessin you play several different characters). But in a game like this you can assume many personas, and maybe it is good that you can and that should be exploited. Of course I understand your point that you don't wanna be putting on a new face every second level, or assuming a new character persona every 5th level because your current characters get wiped out before you can do anything interesting. I'm in sympathy with that view because as I've said earlier even most wounds and injuries in combat are not fatal and many times death and disaster can be avoided with cleverness and experience. And of course no-one, hero or not, should rush recklessly towards death for no very good reason at all, (but then again you shouldn't run away from it for some not very good reason, like cowardice or selfishness) so one of the points of every expedition is to survive, is it not? You do all you can to survive. Of course that doesn't mean the world owes you survival either, a lot of that is up to you and how you behave and how well you prepare to survive any given circumstance. I guess in game situations it's always a sort of situational call, whereas in life it is often more a personal matter. I'm definitely [I][B]Pro-Death [/B] [/I] in the fact that this is the way of the world, and of fantasy worlds too, because after all if you're killing, somebody is dying, ain't they? Sauce for the gander. Then again I'm [B]Pro-Life [/B] in that it don't necessarily have to be you doing the dying if you're smarter, tougher, better prepared, and just plain more determined than the other guy to be walking away from any particular engagement. You can't necessarily stop death, but you can fight against it pretty hard if you really try. And beat it nine times outta ten if you try. Course I know that in games like this a lot is subjective and even out of your hands as a player. But then again a lot is in your hands too. Who draws the line and where? That's always the real question ain't it? [/QUOTE]
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