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On the Importance of Mortality
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<blockquote data-quote="FreeTheSlaves" data-source="post: 4027103" data-attributes="member: 9952"><p>Lanefan, the only real differences we have is that I see nothing inevitable or necessarily final about character death. </p><p></p><p>Ideally good player choices should answer the question of inevitability, and the presence of spiritual magic creates adequate justification to answer the question of the finality of death.</p><p></p><p>However both the above reasons are just the visible 'mechanisms' to fulfil the key underlying objective - keep the player's character in play. And I consider this key objective to be crucial to what I consider a good gaming experience.</p><p></p><p>****</p><p></p><p>I'm just yanking your chain a bit about the half-orc. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> It's an extreme example of the character that could appear in a meat-grinder game.</p><p></p><p>That guy has no name (or personality) because the player is too fatalistic about the character's fate to bother to invest time to make it up. He has spent most of his wealth on his weapon for more 'boom' in the brief time his weak armour keeps him around. Being without a name the player can reintroduce his clone immediately...</p></blockquote><p></p>
[QUOTE="FreeTheSlaves, post: 4027103, member: 9952"] Lanefan, the only real differences we have is that I see nothing inevitable or necessarily final about character death. Ideally good player choices should answer the question of inevitability, and the presence of spiritual magic creates adequate justification to answer the question of the finality of death. However both the above reasons are just the visible 'mechanisms' to fulfil the key underlying objective - keep the player's character in play. And I consider this key objective to be crucial to what I consider a good gaming experience. **** I'm just yanking your chain a bit about the half-orc. ;) It's an extreme example of the character that could appear in a meat-grinder game. That guy has no name (or personality) because the player is too fatalistic about the character's fate to bother to invest time to make it up. He has spent most of his wealth on his weapon for more 'boom' in the brief time his weak armour keeps him around. Being without a name the player can reintroduce his clone immediately... [/QUOTE]
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