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On the marketing of 4E
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<blockquote data-quote="ProfessorCirno" data-source="post: 4924449" data-attributes="member: 65637"><p>Ain't got my books on hand, so let me run through the vague quotes and I can fill them in with the word for words later if you really need me to. Most of these are fairly well circulated through, and you sure as hell know exactly what I'm talking about.</p><p></p><p>If you used profession skills in your game, you're running a bad game.</p><p></p><p>If your players talk to the guards, you're running a bad game.</p><p></p><p>Lawful good is boring compared to grim dark anti heroes*</p><p></p><p>Aasimar are lame, grim dark anti heroes with ATTITUDE are the cool ones*</p><p></p><p>Great Wheel was just pointless symmetry for no reason, who the hell liked that?!</p><p></p><p>Gnomes were treated as just one big joke.</p><p></p><p>*See Races and Classes, a book with such <strong>odious</strong> designer thoughts that, as I mentioned earlier, nothing before has ever turned me off of a game faster.</p></blockquote><p></p>
[QUOTE="ProfessorCirno, post: 4924449, member: 65637"] Ain't got my books on hand, so let me run through the vague quotes and I can fill them in with the word for words later if you really need me to. Most of these are fairly well circulated through, and you sure as hell know exactly what I'm talking about. If you used profession skills in your game, you're running a bad game. If your players talk to the guards, you're running a bad game. Lawful good is boring compared to grim dark anti heroes* Aasimar are lame, grim dark anti heroes with ATTITUDE are the cool ones* Great Wheel was just pointless symmetry for no reason, who the hell liked that?! Gnomes were treated as just one big joke. *See Races and Classes, a book with such [B]odious[/B] designer thoughts that, as I mentioned earlier, nothing before has ever turned me off of a game faster. [/QUOTE]
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