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On the marketing of 4E
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<blockquote data-quote="Jason Bulmahn" data-source="post: 4924468" data-attributes="member: 5149"><p>Hey there folks,</p><p></p><p>I am going to steer clear of the main discussion here, but I did want to clear up a few small points concerning the Pathfinder promotion and playtest.</p><p></p><p>1. "The Bard Sucks" bit. This came from out April Fools blog and was the only time I ever used such harsh language in reference to the old game. We like the 3.5 rules, but felt like they could use some improvement, and that is where our rules come from. It was never my intention to insult the game that inspired us, it was just some fun on April 1st.</p><p></p><p>2. The playtest bit. There were thousands of playtesters (this is not based off the downloads, but the number of posters to playtest threads, the number of downloads was significantly higher). Some did get shouted at and down, but fortunately, being shouted at did not disqualify a poster's idea from our considerations. I, personally, spent a lot of time searching through such threads for the kernels of interesting ideas and observations. There were competing arguments, looking at topics from both sides. This was actually quite productive to our design process as it let us get a good look at an issue from all sides.</p><p></p><p>That is all...</p><p></p><p>Jason Bulmahn</p><p>Lead Designer</p><p>Paizo Publishing</p></blockquote><p></p>
[QUOTE="Jason Bulmahn, post: 4924468, member: 5149"] Hey there folks, I am going to steer clear of the main discussion here, but I did want to clear up a few small points concerning the Pathfinder promotion and playtest. 1. "The Bard Sucks" bit. This came from out April Fools blog and was the only time I ever used such harsh language in reference to the old game. We like the 3.5 rules, but felt like they could use some improvement, and that is where our rules come from. It was never my intention to insult the game that inspired us, it was just some fun on April 1st. 2. The playtest bit. There were thousands of playtesters (this is not based off the downloads, but the number of posters to playtest threads, the number of downloads was significantly higher). Some did get shouted at and down, but fortunately, being shouted at did not disqualify a poster's idea from our considerations. I, personally, spent a lot of time searching through such threads for the kernels of interesting ideas and observations. There were competing arguments, looking at topics from both sides. This was actually quite productive to our design process as it let us get a good look at an issue from all sides. That is all... Jason Bulmahn Lead Designer Paizo Publishing [/QUOTE]
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