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On the marketing of 4E
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<blockquote data-quote="Echohawk" data-source="post: 4925498" data-attributes="member: 9849"><p>Wait a moment. I think it would be prudent to examine that quote with some more context:</p><p></p><p><em>"Development's understanding of the game tells us that <strong>a monster who destroys your gear isn't fun</strong>. Simply put, it makes the next encounter prohibitively more difficult. The rust monster requires a lot more DM skill and a deeper understanding of the game than other creatures in its CR range.</em></p><p><em></em></p><p><em>However, that doesn't mean it cannot have a place in your game. A DM who understands how a rust monster works, or who builds his story to account for it, <strong>can have a lot of fun with the critter as written</strong>. If the PCs lose their weapons and armor, they might go into debt to a shady merchant to get replacements. That merchant can then play an important, interesting role in the campaign."</em></p><p></p><p>It does not look to me as if this article is saying that anyone's play style is "unfun" or that they are "not playing the game correctly". Instead, both the fun <strong>and</strong> not-so-fun aspects of losing gear are pointed out. The article even makes the same point you did, which is that adapting to having your gear destroyed can indeed be fun if handled correctly by a good DM.</p><p></p><p>Rather than demonstrating that the designers were criticising anyone's gaming style, I think that providing that particular quote as an example more accurately demonstrates how easy it is to take a quote out of context and then get upset about it for reasons that don't really stand up to closer scrutiny.</p></blockquote><p></p>
[QUOTE="Echohawk, post: 4925498, member: 9849"] Wait a moment. I think it would be prudent to examine that quote with some more context: [I]"Development's understanding of the game tells us that [b]a monster who destroys your gear isn't fun[/b]. Simply put, it makes the next encounter prohibitively more difficult. The rust monster requires a lot more DM skill and a deeper understanding of the game than other creatures in its CR range. However, that doesn't mean it cannot have a place in your game. A DM who understands how a rust monster works, or who builds his story to account for it, [b]can have a lot of fun with the critter as written[/b]. If the PCs lose their weapons and armor, they might go into debt to a shady merchant to get replacements. That merchant can then play an important, interesting role in the campaign."[/I] It does not look to me as if this article is saying that anyone's play style is "unfun" or that they are "not playing the game correctly". Instead, both the fun [b]and[/b] not-so-fun aspects of losing gear are pointed out. The article even makes the same point you did, which is that adapting to having your gear destroyed can indeed be fun if handled correctly by a good DM. Rather than demonstrating that the designers were criticising anyone's gaming style, I think that providing that particular quote as an example more accurately demonstrates how easy it is to take a quote out of context and then get upset about it for reasons that don't really stand up to closer scrutiny. [/QUOTE]
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