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On the marketing of 4E
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<blockquote data-quote="Hussar" data-source="post: 4925804" data-attributes="member: 22779"><p>I find it bizarre that anyone would argue that D&D isn't focused on killing stuff and taking their loot. At least from an official products point of view. Look at pretty much every module produced for every single edition.</p><p></p><p>While there are exceptions, they are just that... exceptions. The overwhelming majority of modules out there can be boiled down to "Go to this place, kill most or all of every creature you find there, take everything that isn't nailed down." Wash, rinse, repeat.</p><p></p><p>How much evidence do you need? Twenty ish years of Dungeon magazine, hundreds of stand-alone modules, all doing pretty much the same thing of kill, loot, steal. </p><p></p><p>Trying to argue that the focus of D&D isn't combat is pretty difficult I would think. The rules are almost entirely focused on combat, the classes are focused on how they kill things, every monster comes with a treasure type. And that hasn't changed in any edition.</p><p></p><p>Do you HAVE to play that way? Nope. You certainly don't. Is it fair to say that D&D is a combat oriented role playing game where you are going to slay monsters and steal their loot? I'd have to say yes.</p></blockquote><p></p>
[QUOTE="Hussar, post: 4925804, member: 22779"] I find it bizarre that anyone would argue that D&D isn't focused on killing stuff and taking their loot. At least from an official products point of view. Look at pretty much every module produced for every single edition. While there are exceptions, they are just that... exceptions. The overwhelming majority of modules out there can be boiled down to "Go to this place, kill most or all of every creature you find there, take everything that isn't nailed down." Wash, rinse, repeat. How much evidence do you need? Twenty ish years of Dungeon magazine, hundreds of stand-alone modules, all doing pretty much the same thing of kill, loot, steal. Trying to argue that the focus of D&D isn't combat is pretty difficult I would think. The rules are almost entirely focused on combat, the classes are focused on how they kill things, every monster comes with a treasure type. And that hasn't changed in any edition. Do you HAVE to play that way? Nope. You certainly don't. Is it fair to say that D&D is a combat oriented role playing game where you are going to slay monsters and steal their loot? I'd have to say yes. [/QUOTE]
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