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On the marketing of 4E
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<blockquote data-quote="M.L. Martin" data-source="post: 4928855" data-attributes="member: 4086"><p>If I recall some of the design columns from DRAGON correctly, backwards compatability is <em>the</em> reason we didn't have ascending Armor Classes in 2E. </p><p></p><p></p><p></p><p>Serious question--did you follow the game during the lead-up and on-release, or were you a later arrival? Because the 'build' mentality, while an early arrival, is something that I seem to remember arising from the community around 3E rather than being highlighted in the books themselves. (Granted, there are 'builds' in the <em>Hero Builder's Guidebook</em>, but even those were designed for concept rather than charop, and were of a type that soon became superseded by Prestige Classes and, as of 3.5, new base classes.)</p><p></p><p>This is part of a hypothesis I'm developing: For those who were following the 2E/3E changeover and got our first impressions of it that way, there's a greater subjective sense of continuity due to the strong apparent similarities in the texts. Those who joined later or otherwise weren't part of the 'changeover/early adopter' crowd, who came to know the game embedded in a community that had developed new approaches based on the 'emergent properties' of the rules, may have a greater sense of the discontinuity.</p></blockquote><p></p>
[QUOTE="M.L. Martin, post: 4928855, member: 4086"] If I recall some of the design columns from DRAGON correctly, backwards compatability is [i]the[/i] reason we didn't have ascending Armor Classes in 2E. Serious question--did you follow the game during the lead-up and on-release, or were you a later arrival? Because the 'build' mentality, while an early arrival, is something that I seem to remember arising from the community around 3E rather than being highlighted in the books themselves. (Granted, there are 'builds' in the [i]Hero Builder's Guidebook[/i], but even those were designed for concept rather than charop, and were of a type that soon became superseded by Prestige Classes and, as of 3.5, new base classes.) This is part of a hypothesis I'm developing: For those who were following the 2E/3E changeover and got our first impressions of it that way, there's a greater subjective sense of continuity due to the strong apparent similarities in the texts. Those who joined later or otherwise weren't part of the 'changeover/early adopter' crowd, who came to know the game embedded in a community that had developed new approaches based on the 'emergent properties' of the rules, may have a greater sense of the discontinuity. [/QUOTE]
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