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General Tabletop Discussion
*TTRPGs General
On the marketing of 4E
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<blockquote data-quote="Majoru Oakheart" data-source="post: 4930130" data-attributes="member: 5143"><p>I agree, although it was a combination of factors. The more options you have, the more discussion will be around what the "best" choices are.</p><p></p><p>In early 2e(like just the PHB), there just weren't that many choices. If you were a fighter, your choices were pretty much: "What weapon do I want to use?". There were no builds because there were no options.</p><p></p><p>Near the end of 2e, with all of the kits, PO books, specialization options, and so on, you could actually have a little bit of leeway with your characters and that's when the discussion on "builds" started.</p><p></p><p>Given, the number of options you had in 3e compared to even late 2e were so great as to overwhelm most people. So, you had a lot of players staring at the book and saying "I'm used to 2e where I decide I want to be a fighter and pick a long sword. Now you're telling me I have to pick feats, and the feats are part of chains of feats that I need certain stats to qualify for? And then at a higher level I'm going to want to choose a PrC which also has prerequisites. Also, I can buy magic items now, so I can pick ones that help me do certain things better than others. I'm not sure what I should do! Internet! Please help me figure out what to do!"</p><p></p><p>Some people who would have just built characters one level at a time, choosing their options based on role playing reasons saw the discussions and changed their approach to character creation, I'm sure. But 3e does encourage the idea of "builds" by giving you a lot of options. 4e actually pulls back on this a bit by pretty much choosing your build options for you with a little bit of wiggle room.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 4930130, member: 5143"] I agree, although it was a combination of factors. The more options you have, the more discussion will be around what the "best" choices are. In early 2e(like just the PHB), there just weren't that many choices. If you were a fighter, your choices were pretty much: "What weapon do I want to use?". There were no builds because there were no options. Near the end of 2e, with all of the kits, PO books, specialization options, and so on, you could actually have a little bit of leeway with your characters and that's when the discussion on "builds" started. Given, the number of options you had in 3e compared to even late 2e were so great as to overwhelm most people. So, you had a lot of players staring at the book and saying "I'm used to 2e where I decide I want to be a fighter and pick a long sword. Now you're telling me I have to pick feats, and the feats are part of chains of feats that I need certain stats to qualify for? And then at a higher level I'm going to want to choose a PrC which also has prerequisites. Also, I can buy magic items now, so I can pick ones that help me do certain things better than others. I'm not sure what I should do! Internet! Please help me figure out what to do!" Some people who would have just built characters one level at a time, choosing their options based on role playing reasons saw the discussions and changed their approach to character creation, I'm sure. But 3e does encourage the idea of "builds" by giving you a lot of options. 4e actually pulls back on this a bit by pretty much choosing your build options for you with a little bit of wiggle room. [/QUOTE]
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