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General Tabletop Discussion
*TTRPGs General
On the marketing of 4E
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<blockquote data-quote="JohnRTroy" data-source="post: 4931326" data-attributes="member: 2732"><p>Actually, I begin to think the marketing was deliberately designed at least in part to be divisive like that because of the following.</p><p></p><p>They were changing the game radically. While there's a lot of argument back and forth about this, from an objective standard things changed radically. You could take a 1e AD&D player, drop him into 3e, and while he'd have to adjust there is a lot of familiar stuff. Your Fireball is still a 3rd level spell, does Lvl-d6 damage, etc, your fighter is still a fighter, etc, your monsters are still monsters. </p><p></p><p>They also knew that people had options this time. They were fully aware of the OGL and that it can't be revoked by them, and that other companies could make a substitute game if they screwed up. Ryan Dancey actually stated he didn't believe D&D would change because if they tried to change it too radically the people would revolt.</p><p></p><p>So, I think in part to make people want the changes, they have to make fun of the old game. I don't see you saw as much of this last time because they were trying to win old fans who had strayed back, keep existing fans, and they really were streamlining existing systems. This time, I think they were trying to aim for new players who thought D&D was "uncool", as well as get fans to accept "radical reboot" as being a natural evolution for the good of the game. (I think WoTC could have changed the game in ways to streamline it without doing the things that it did.)</p></blockquote><p></p>
[QUOTE="JohnRTroy, post: 4931326, member: 2732"] Actually, I begin to think the marketing was deliberately designed at least in part to be divisive like that because of the following. They were changing the game radically. While there's a lot of argument back and forth about this, from an objective standard things changed radically. You could take a 1e AD&D player, drop him into 3e, and while he'd have to adjust there is a lot of familiar stuff. Your Fireball is still a 3rd level spell, does Lvl-d6 damage, etc, your fighter is still a fighter, etc, your monsters are still monsters. They also knew that people had options this time. They were fully aware of the OGL and that it can't be revoked by them, and that other companies could make a substitute game if they screwed up. Ryan Dancey actually stated he didn't believe D&D would change because if they tried to change it too radically the people would revolt. So, I think in part to make people want the changes, they have to make fun of the old game. I don't see you saw as much of this last time because they were trying to win old fans who had strayed back, keep existing fans, and they really were streamlining existing systems. This time, I think they were trying to aim for new players who thought D&D was "uncool", as well as get fans to accept "radical reboot" as being a natural evolution for the good of the game. (I think WoTC could have changed the game in ways to streamline it without doing the things that it did.) [/QUOTE]
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