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General Tabletop Discussion
*TTRPGs General
On the marketing of 4E
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<blockquote data-quote="Majoru Oakheart" data-source="post: 4931410" data-attributes="member: 5143"><p>And this is the major difference between people who like 4e and agreed with the marketing of it and those who didn't.</p><p></p><p>By the end of 3.5e, I was aware that there was NO way to fix it without a radical reboot. At least, not the deep seeded issues. You could fix the issue with save or dies by changing them to doing damage. You could fix some imbalances in the classes with some tweaks. But to fix the real issues (the ones that mostly involved the difference between d20 rolls, the modifiers placed on the rolls and the DCs you were rolling against) you needed to hollow out the entire system and recreate it from scratch with new math. And it was evident that in order to entirely fix the imbalance between casters and non casters, you needed to implement some sort of spell-like system for non-casters. I saw Bo9S and realized how awesome this could be if done right.</p><p></p><p>Which is why I had no problem with the marketing. All they ever said was "Those things that didn't work in 3e, we're going to fix them." It seems all the uproar I ever hear was when someone says "But none of those things were broken! How dare you insult our near perfect game by saying it doesn't work?" It's all a matter of opinion.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 4931410, member: 5143"] And this is the major difference between people who like 4e and agreed with the marketing of it and those who didn't. By the end of 3.5e, I was aware that there was NO way to fix it without a radical reboot. At least, not the deep seeded issues. You could fix the issue with save or dies by changing them to doing damage. You could fix some imbalances in the classes with some tweaks. But to fix the real issues (the ones that mostly involved the difference between d20 rolls, the modifiers placed on the rolls and the DCs you were rolling against) you needed to hollow out the entire system and recreate it from scratch with new math. And it was evident that in order to entirely fix the imbalance between casters and non casters, you needed to implement some sort of spell-like system for non-casters. I saw Bo9S and realized how awesome this could be if done right. Which is why I had no problem with the marketing. All they ever said was "Those things that didn't work in 3e, we're going to fix them." It seems all the uproar I ever hear was when someone says "But none of those things were broken! How dare you insult our near perfect game by saying it doesn't work?" It's all a matter of opinion. [/QUOTE]
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