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General Tabletop Discussion
*TTRPGs General
On the marketing of 4E
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<blockquote data-quote="I'm A Banana" data-source="post: 4933159" data-attributes="member: 2067"><p>Dude...</p><p></p><p>I don't know how the creative endeavors you've had the pleasure of enduring are like, but I've often seen stuff changed just because it wants to be different, or on a whim, or for a reason that doesn't hold up under scrutiny but they want to try it anyway.</p><p></p><p>A lot of these get weeded out in the editing/re-writing process (thank the gods for good editors!), but some stay in for a variety of reasons.</p><p></p><p>The creative process is usually not that focused. IMXP, it's more exploratory, organic, tinkering, about twisting and tweaking the world to communicate a distinct thought. This is true for the music, visual art, writing, and performance that I've been parts of. Indeed, one of the big messages of creative "serious play" is that you're free to experiment without a deliberate goal in mind -- no need to enhance, just to toy with, tinker with, adjust, mess with, screw with, try something different with, and maybe find something new and cool with. It's generally the managers, suits, editors, and other organizational types that figure out what it's about and how to market it and what it's better or worse at. It's the creator's job usually to just create it, for the sake of creating it. </p><p></p><p>Not that this invalidates your broader point at all, of course. People are going to think some changes are better and some are worse, and only where there is clear consensus is it any sort of progress, and even then, it's not without loss (THAC0 still has sympathizers). I'm sure that a product like D&D had each change seriously considered and applied, though I'm not so sure a "we need change!" dogma wasn't in place at some point. The idea that change itself was going to fix the problems seems misguided, if it was in place. If not, well, it certainly seems that it was in certain areas. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 4933159, member: 2067"] Dude... I don't know how the creative endeavors you've had the pleasure of enduring are like, but I've often seen stuff changed just because it wants to be different, or on a whim, or for a reason that doesn't hold up under scrutiny but they want to try it anyway. A lot of these get weeded out in the editing/re-writing process (thank the gods for good editors!), but some stay in for a variety of reasons. The creative process is usually not that focused. IMXP, it's more exploratory, organic, tinkering, about twisting and tweaking the world to communicate a distinct thought. This is true for the music, visual art, writing, and performance that I've been parts of. Indeed, one of the big messages of creative "serious play" is that you're free to experiment without a deliberate goal in mind -- no need to enhance, just to toy with, tinker with, adjust, mess with, screw with, try something different with, and maybe find something new and cool with. It's generally the managers, suits, editors, and other organizational types that figure out what it's about and how to market it and what it's better or worse at. It's the creator's job usually to just create it, for the sake of creating it. Not that this invalidates your broader point at all, of course. People are going to think some changes are better and some are worse, and only where there is clear consensus is it any sort of progress, and even then, it's not without loss (THAC0 still has sympathizers). I'm sure that a product like D&D had each change seriously considered and applied, though I'm not so sure a "we need change!" dogma wasn't in place at some point. The idea that change itself was going to fix the problems seems misguided, if it was in place. If not, well, it certainly seems that it was in certain areas. ;) [/QUOTE]
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