Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
On the marketing of 4E
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MrMyth" data-source="post: 4936123" data-attributes="member: 61155"><p>From my viewpoint, they changed it from a terribly complex system to a simple and intuitive one. The 3rd Edition version was just difficult to deal with, and required constant looking up to keep track of how burdened a character was. The 4E version is easy to handle and calculate, and lets you preserve the concept of a carrying capacity without having it completely bog down the game. </p><p></p><p>I mean, I'm rather amazed to see this called out as an example of 'pointless change', given that my friends and I viewed it as one of the most pleasing surprises of 4E. I can certainly accept it if you disagree with that - but to, again, simply dismiss my viewpoint (and that of the designers who felt this was an improvement) as nonexistent... well, it bothers me. </p><p></p><p>Rather than address the opposing viewpoint, this entire argument attacking 'change for the sake of change' is simply an excuse to dismiss the other side without conceding them a right to their own opinion. It is almost worse than the 'bad-wrong-fun' approach: you aren't just saying that my opinions on gaming are wrong, you are trying to claim they don't even exist. </p><p></p><p>Now, that might not be your goal - you might genuinely be unaware that there is an opposing viewpoint on these matters. And that is the very problem with this argument. "Change for the sake of change" gets thrown around constantly, and the majority of the time, it just isn't true. People have <em>reasons</em> for what they do - as has been pointed out, when the designers made the decisions they made, they genuinely felt they were making good decisions. You can disagree with them and feel they made mistakes, but there really is no basis in reality to simply assume they were just randomly altering things without reason. And until one does put aside the 'change for the sake of change' viewpoint, and acknowledges that the designers may have had reasons for what they did, it makes it impossible to have a genuine discussion about those changes themselves.</p></blockquote><p></p>
[QUOTE="MrMyth, post: 4936123, member: 61155"] From my viewpoint, they changed it from a terribly complex system to a simple and intuitive one. The 3rd Edition version was just difficult to deal with, and required constant looking up to keep track of how burdened a character was. The 4E version is easy to handle and calculate, and lets you preserve the concept of a carrying capacity without having it completely bog down the game. I mean, I'm rather amazed to see this called out as an example of 'pointless change', given that my friends and I viewed it as one of the most pleasing surprises of 4E. I can certainly accept it if you disagree with that - but to, again, simply dismiss my viewpoint (and that of the designers who felt this was an improvement) as nonexistent... well, it bothers me. Rather than address the opposing viewpoint, this entire argument attacking 'change for the sake of change' is simply an excuse to dismiss the other side without conceding them a right to their own opinion. It is almost worse than the 'bad-wrong-fun' approach: you aren't just saying that my opinions on gaming are wrong, you are trying to claim they don't even exist. Now, that might not be your goal - you might genuinely be unaware that there is an opposing viewpoint on these matters. And that is the very problem with this argument. "Change for the sake of change" gets thrown around constantly, and the majority of the time, it just isn't true. People have [I]reasons[/I] for what they do - as has been pointed out, when the designers made the decisions they made, they genuinely felt they were making good decisions. You can disagree with them and feel they made mistakes, but there really is no basis in reality to simply assume they were just randomly altering things without reason. And until one does put aside the 'change for the sake of change' viewpoint, and acknowledges that the designers may have had reasons for what they did, it makes it impossible to have a genuine discussion about those changes themselves. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
On the marketing of 4E
Top