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General Tabletop Discussion
*TTRPGs General
On the marketing of 4E
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<blockquote data-quote="MrMyth" data-source="post: 4937146" data-attributes="member: 61155"><p>Well... that is basically what they did. They divorced alignment from the game mechanics, which was simply a great idea. Most gaming groups I knew already largely handled alignment in their own way - now they could do so without having to worry about how that affected actual alignment-based spells/classes/etc. </p><p></p><p>4E then <em>also</em> presented a different base alignment system than before... but that really strikes me as almost an afterthought. Some people use it, some people stick with the 9 point system, some people toss it out entirely - just like things were before, but without any impact for each group on the mechanics of the system itself. </p><p></p><p>The 4E alignment spectrum... I could take it or leave it. But the real change, the separation of alignment from mechanics - that was an effort <em>well spent</em> by the design time, and one I'm definitely grateful for.</p></blockquote><p></p>
[QUOTE="MrMyth, post: 4937146, member: 61155"] Well... that is basically what they did. They divorced alignment from the game mechanics, which was simply a great idea. Most gaming groups I knew already largely handled alignment in their own way - now they could do so without having to worry about how that affected actual alignment-based spells/classes/etc. 4E then [I]also[/I] presented a different base alignment system than before... but that really strikes me as almost an afterthought. Some people use it, some people stick with the 9 point system, some people toss it out entirely - just like things were before, but without any impact for each group on the mechanics of the system itself. The 4E alignment spectrum... I could take it or leave it. But the real change, the separation of alignment from mechanics - that was an effort [I]well spent[/I] by the design time, and one I'm definitely grateful for. [/QUOTE]
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