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General Tabletop Discussion
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On the nature of Experience, Levels and Age...
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<blockquote data-quote="J_D" data-source="post: 1909805" data-attributes="member: 20956"><p>As far as I'm concerned, whenever there's a dispute between what makes sense and what the book says, then I choose reason and logic over the book. The 3E base assumption was made solely for metagame balance purposes regardless of what made sense within the game world, and that has always been a design philosophy I dislike.</p><p></p><p>I don't think that's necessarily true. There are still 1st level people in the towns, and CR 1 creatures in the wilds.</p><p></p><p>I disagree with this. There might be a fair number of 3rd and 4th level NPC's, and they might <em>potentially</em> be more capable of dealing with something "interesting" than a 1st level PC, but these 3rd and 4th level NPC's are not adventurers. They're commoners and warriors. They don't <em>want</em> to adventure. They're simple folk, just living a hard life, and want only to tend their fields, be in the village militia, and provide for their families. They got their levels the honest and hard-working way, the way that takes years instead of a few months rooting in dungeons or hunting beasts. These people, despite being 4th level commoners or warriors, don't want to go out risking their lives in some foolish quest for treasure or glory. That's what the adventurers - the PC classes - are for. Commoners and warriors often view adventurers as at least somewhat foolish - like we view people who fall for get-rich-quick schemes - except moreso because adventurers are risking their lives. A village militia made up of a spread of 1st-6th level warriors might be able to trek miles into the wilderness to deal with that orc or goblin tribe, but they don't want to if there's any way to avoid it. They're going to get adventurers to do it for them while they guard their town. Hey, those crazy people like risking their lives; let them throw their lives away, while I stay alive for my family!</p></blockquote><p></p>
[QUOTE="J_D, post: 1909805, member: 20956"] As far as I'm concerned, whenever there's a dispute between what makes sense and what the book says, then I choose reason and logic over the book. The 3E base assumption was made solely for metagame balance purposes regardless of what made sense within the game world, and that has always been a design philosophy I dislike. I don't think that's necessarily true. There are still 1st level people in the towns, and CR 1 creatures in the wilds. I disagree with this. There might be a fair number of 3rd and 4th level NPC's, and they might [i]potentially[/i] be more capable of dealing with something "interesting" than a 1st level PC, but these 3rd and 4th level NPC's are not adventurers. They're commoners and warriors. They don't [i]want[/i] to adventure. They're simple folk, just living a hard life, and want only to tend their fields, be in the village militia, and provide for their families. They got their levels the honest and hard-working way, the way that takes years instead of a few months rooting in dungeons or hunting beasts. These people, despite being 4th level commoners or warriors, don't want to go out risking their lives in some foolish quest for treasure or glory. That's what the adventurers - the PC classes - are for. Commoners and warriors often view adventurers as at least somewhat foolish - like we view people who fall for get-rich-quick schemes - except moreso because adventurers are risking their lives. A village militia made up of a spread of 1st-6th level warriors might be able to trek miles into the wilderness to deal with that orc or goblin tribe, but they don't want to if there's any way to avoid it. They're going to get adventurers to do it for them while they guard their town. Hey, those crazy people like risking their lives; let them throw their lives away, while I stay alive for my family! [/QUOTE]
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