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On the Origin of the Divinities
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<blockquote data-quote="Hobbit4Hire$" data-source="post: 9256957" data-attributes="member: 7044635"><p>Thank you very much for your reply. </p><p>As I think about it, I think that one of the best instances I have seen would be something like <em>Glorantha</em>, the setting of the rpg <em>Runequest</em>. In that setting, what the "gods" are is very open to interpretation. </p><p></p><p>For the animists, the "gods" are merely just powerful spirits, or animated minds behind reality. The god-spirits are vast minds who work to maintain physical constants. They are too powerful to be bargained with. </p><p></p><p>For the theists, the "gods" are the anthropomorphic superhumans of myth, who grant favor in return for worship. The gods locked themselves away in order to preserve the world from being destroyed by chaos. They can only interact with mortals via dreams, altered states of consciousness and other such inspiration. This inspires cults and cultures and communities. Because of the compromise, the only way in which gods can actively affect the world is through their worshippers</p><p></p><p>For the monotheists and atheists, the "gods" are merely anthropomorphic projections of "Runes", basically the physical laws of nature or physical constants. The rune of "Air", for example, refers to those physical constants that permit the continued existence of air and aerial phenomena. Any experience of little-g "gods" is merely a projection of the human mind upon nature, or just some powerful entity pretending to be god. </p><p></p><p>This to me seems like one good way to go. I am of course open to others.</p></blockquote><p></p>
[QUOTE="Hobbit4Hire$, post: 9256957, member: 7044635"] Thank you very much for your reply. As I think about it, I think that one of the best instances I have seen would be something like [I]Glorantha[/I], the setting of the rpg [I]Runequest[/I]. In that setting, what the "gods" are is very open to interpretation. For the animists, the "gods" are merely just powerful spirits, or animated minds behind reality. The god-spirits are vast minds who work to maintain physical constants. They are too powerful to be bargained with. For the theists, the "gods" are the anthropomorphic superhumans of myth, who grant favor in return for worship. The gods locked themselves away in order to preserve the world from being destroyed by chaos. They can only interact with mortals via dreams, altered states of consciousness and other such inspiration. This inspires cults and cultures and communities. Because of the compromise, the only way in which gods can actively affect the world is through their worshippers For the monotheists and atheists, the "gods" are merely anthropomorphic projections of "Runes", basically the physical laws of nature or physical constants. The rune of "Air", for example, refers to those physical constants that permit the continued existence of air and aerial phenomena. Any experience of little-g "gods" is merely a projection of the human mind upon nature, or just some powerful entity pretending to be god. This to me seems like one good way to go. I am of course open to others. [/QUOTE]
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