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On the Origin of the Divinities
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<blockquote data-quote="Celebrim" data-source="post: 9258778" data-attributes="member: 4937"><p>I don't by any means claim the mythology is original. It definitely is influenced by Tolkien and shares with Tolkien influences from Norse (and Greek) cosmology, as well as influences from Zelazny and Moorcock who also influences Gygax's "Great Wheel" cosmology. It however predates the work of John C. Wright, and any similarities are similarities of shared influences and personal beliefs. </p><p></p><p>The emergence of the cosmology was ultimately "How do a alter the Great Wheel cosmology to make it more coherent and explanatory?" For example, I wanted an explanation for why everything that existed came into existence and I wanted to remove the infinities from the game because they had bizarre consequences. Gygax had wanted to explain the kitchen sink whereas I had wanted to take the stuff in the sink out and put it neatly on shelves. The cosmology first began to be built on in the late 1980s and the details were "finalized" in the early 2000's. The mythology/cosmology of Eberron seems to have come from a similar set of questions, just with different answers.</p><p></p><p>If I made a mistake I regret it was keeping the strict division between the human and non-human deities that I took from Gygax and which I had greatly enlarged on early in detailing the setting (the humans as you might note got their own original pantheon). When I read Green Ronin's "The Book of the Righteous" I immediately regretted having made the distinctions so sharp, but by that time the distinctions were so heavily imbedded in the setting that I couldn't do away with them without starting over. I have since then spent most of the revisions creating intermarriages and relationships between the divine families to reflect the sort of complex mess of family politics that is my real desire for the mythology. But at some point I really need to finalize everything. Part of the fact that I haven't is because I early decided to have a setting with "a thousand gods" so that I could always introduce new gods to the kitchen sink. Indeed, one of the things I enjoy about the setting is practically every group I play has a player introduce at least one new god or cult to the setting that fits but which I hadn't paid attention to up to that point.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 9258778, member: 4937"] I don't by any means claim the mythology is original. It definitely is influenced by Tolkien and shares with Tolkien influences from Norse (and Greek) cosmology, as well as influences from Zelazny and Moorcock who also influences Gygax's "Great Wheel" cosmology. It however predates the work of John C. Wright, and any similarities are similarities of shared influences and personal beliefs. The emergence of the cosmology was ultimately "How do a alter the Great Wheel cosmology to make it more coherent and explanatory?" For example, I wanted an explanation for why everything that existed came into existence and I wanted to remove the infinities from the game because they had bizarre consequences. Gygax had wanted to explain the kitchen sink whereas I had wanted to take the stuff in the sink out and put it neatly on shelves. The cosmology first began to be built on in the late 1980s and the details were "finalized" in the early 2000's. The mythology/cosmology of Eberron seems to have come from a similar set of questions, just with different answers. If I made a mistake I regret it was keeping the strict division between the human and non-human deities that I took from Gygax and which I had greatly enlarged on early in detailing the setting (the humans as you might note got their own original pantheon). When I read Green Ronin's "The Book of the Righteous" I immediately regretted having made the distinctions so sharp, but by that time the distinctions were so heavily imbedded in the setting that I couldn't do away with them without starting over. I have since then spent most of the revisions creating intermarriages and relationships between the divine families to reflect the sort of complex mess of family politics that is my real desire for the mythology. But at some point I really need to finalize everything. Part of the fact that I haven't is because I early decided to have a setting with "a thousand gods" so that I could always introduce new gods to the kitchen sink. Indeed, one of the things I enjoy about the setting is practically every group I play has a player introduce at least one new god or cult to the setting that fits but which I hadn't paid attention to up to that point. [/QUOTE]
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