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General Tabletop Discussion
*Dungeons & Dragons
On the physiology of Gelatinous Cubes
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<blockquote data-quote="MarkB" data-source="post: 9098743" data-attributes="member: 40176"><p>Each time the gelatinous cube is affected by an attack or ability that would render a creature prone, roll a d6. This determines which face it lands on. Different orientations of the cube modify its behaviour as follows:</p><p></p><p>6. The cube acts normally.</p><p>5. The cube's speed becomes 5 feet, but it can make two pseudopod attacks on its turn.</p><p>4. The cube gains a 10 foot climb speed, and can traverse smooth vertical surfaces or even ceilings without needing to make a check. However, engulfed creatures gain a gravity assist to escape if it is no longer touching the ground, reducing the DC to 7.</p><p>3. The cube gains indigestion. Immediately upon engulfing a creature, or if one is already engulfed at the start of its turn, it forcefully spits it out and can aim it as a ranged attack (+4 to hit, range 15/30 ft) dealing 2d6 acid and 2d6 bludgeoning damage to both the launched creature and the target creature on a hit.</p><p>2. The cube gains the ability to dash as part of its Engulf attack, moving up to twice its speed. However, creatures already engulfed are left behind when it does so.</p><p>1. The cube is considered prone, despite its immunity. On its turn it can expend half its movement speed (rounded up) to attempt to right itself. When it does so, it rolls a d6 and consults this table.</p></blockquote><p></p>
[QUOTE="MarkB, post: 9098743, member: 40176"] Each time the gelatinous cube is affected by an attack or ability that would render a creature prone, roll a d6. This determines which face it lands on. Different orientations of the cube modify its behaviour as follows: 6. The cube acts normally. 5. The cube's speed becomes 5 feet, but it can make two pseudopod attacks on its turn. 4. The cube gains a 10 foot climb speed, and can traverse smooth vertical surfaces or even ceilings without needing to make a check. However, engulfed creatures gain a gravity assist to escape if it is no longer touching the ground, reducing the DC to 7. 3. The cube gains indigestion. Immediately upon engulfing a creature, or if one is already engulfed at the start of its turn, it forcefully spits it out and can aim it as a ranged attack (+4 to hit, range 15/30 ft) dealing 2d6 acid and 2d6 bludgeoning damage to both the launched creature and the target creature on a hit. 2. The cube gains the ability to dash as part of its Engulf attack, moving up to twice its speed. However, creatures already engulfed are left behind when it does so. 1. The cube is considered prone, despite its immunity. On its turn it can expend half its movement speed (rounded up) to attempt to right itself. When it does so, it rolls a d6 and consults this table. [/QUOTE]
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On the physiology of Gelatinous Cubes
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