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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
On the Relative Merits of the TSR Editions
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<blockquote data-quote="Micah Sweet" data-source="post: 9802156" data-attributes="member: 6747251"><p>I and my original group(s) played with 1e as our core rules from 1988 to 2000, and again from 2002 to 2009, and <em>again</em> from 2010 to 2014. Our experiments with WotC editions never lasted more than a year or two until 5e was released. Even after that, we occasionally ran 1e until my best friend passed away in 2018 and my old group broke up permanently. </p><p></p><p>Those rules (yes, we houseruled a bit like most everyone else) <em>were</em> D&D to us, and still are in a lot of ways. The playstyle espoused by 1e has always been the playstyle I want from D&D, and every move WotC makes to move the game away from it has made it less palatable to me. 5e stuck with us because (at the time) it didn't actively work against the 1e playstyle to an uncomfortable degree (the way we felt 4e and now 5.5 have), and the rules were more accommodating for new players we brought in.</p><p></p><p>As far as 2e goes, we used pieces of it throughout our 1e games as we saw fit, and personally it's my favorite edition because I absolutely love all the settings and supplements from that era. The creativity of the 2e era IMO blows away everything before or since, and the 2e versions of those settings (and especially the <em>immense</em> amount of product released) are what I see as the best versions of those settings. Material made since that can't be reconciled with the older stuff just doesn't work for me. Of course, I've always been more of a reader and worldbuilder than a GM or player, and no edition had more and better stuff to read and worldbuild with than 2e.</p><p></p><p>All that being said, my first exposure to D&D was the BECMI red box, and in recent years I've really gotten into games that used it and its close cousin B/X as a rules basis. It helps that the playstyle I've always favored from 1e is <em>easily</em> doable in games based on those systems.</p><p></p><p>TL; DR: the way I enjoy playing, running, and reading D&D works best in editions prior to 4e (3e was ok and 5e prior to the revision was pretty good for a while), so I vastly prefer games based on those systems. I also greatly miss the settings of 2e and was very unhappy that the recent designers of the official game basically ended those stories.</p></blockquote><p></p>
[QUOTE="Micah Sweet, post: 9802156, member: 6747251"] I and my original group(s) played with 1e as our core rules from 1988 to 2000, and again from 2002 to 2009, and [I]again[/I] from 2010 to 2014. Our experiments with WotC editions never lasted more than a year or two until 5e was released. Even after that, we occasionally ran 1e until my best friend passed away in 2018 and my old group broke up permanently. Those rules (yes, we houseruled a bit like most everyone else) [I]were[/I] D&D to us, and still are in a lot of ways. The playstyle espoused by 1e has always been the playstyle I want from D&D, and every move WotC makes to move the game away from it has made it less palatable to me. 5e stuck with us because (at the time) it didn't actively work against the 1e playstyle to an uncomfortable degree (the way we felt 4e and now 5.5 have), and the rules were more accommodating for new players we brought in. As far as 2e goes, we used pieces of it throughout our 1e games as we saw fit, and personally it's my favorite edition because I absolutely love all the settings and supplements from that era. The creativity of the 2e era IMO blows away everything before or since, and the 2e versions of those settings (and especially the [I]immense[/I] amount of product released) are what I see as the best versions of those settings. Material made since that can't be reconciled with the older stuff just doesn't work for me. Of course, I've always been more of a reader and worldbuilder than a GM or player, and no edition had more and better stuff to read and worldbuild with than 2e. All that being said, my first exposure to D&D was the BECMI red box, and in recent years I've really gotten into games that used it and its close cousin B/X as a rules basis. It helps that the playstyle I've always favored from 1e is [I]easily[/I] doable in games based on those systems. TL; DR: the way I enjoy playing, running, and reading D&D works best in editions prior to 4e (3e was ok and 5e prior to the revision was pretty good for a while), so I vastly prefer games based on those systems. I also greatly miss the settings of 2e and was very unhappy that the recent designers of the official game basically ended those stories. [/QUOTE]
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