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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
On the Relative Merits of the TSR Editions
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<blockquote data-quote="DammitVictor" data-source="post: 9802576" data-attributes="member: 6750908"><p>I never got to play Moldvay/Cook or Mentzer. My introduction to BECMI was the <em>Rules Cyclopedia</em>, which I bought and used (along with <em>The Orcs of Thar</em>) before I fully understoof that 1E and 2E weren't <em>exactly </em>the game game, and that AD&D was different from D&D.</p><p></p><p>My highest level <em> legit</em> AD&D character wwasa multiclassed Troll/Assassin/Shaman. He didn't so much <strong><em>die </em></strong>as <strong><em>cease to exist</em></strong> alongside Vecna at the end of <em>Die, Vecna, Die</em>, because the DM allowed us to beat one of the Biggest Bads of D&D of D&D history with a schoolyard prank... but not without extracting his pound of flesh.</p><p></p><p>The other two PCs were a Klingon Jedi with a lightsabre-bat'leth and a human Fighter who mastered the smallsword.</p><p></p><p></p><p>Problem is, there's two kinds of Kits: there'a what PF1 calls Archetypes and whay 5E calls Backgrounds. Both of them should exist, but they shouldn't occupy the same design space.</p><p></p><p></p><p>I switched over to 3.0 and 3.5 immediately, and they were my preferred game from 1999 to about 2006 or so-- got a sweetheart deal to do second-party work for ICE so I switched to HARP and Rolemaster SS/FRP until that sweetheart deal broke my heart.</p><p></p><p>I slept on 4E when it came out-- I don't play single-class characters and the PHB1 rules just <em>didn't count</em>. Still a bunch of things that bug me about the rules, but I feel like I missed out by not playing it when it was in print.</p><p></p><p>I have a lot of great PF1 sourcebooks published by WotC before the Paizo published the core rulebook, but 4E is hands-down my favorite WotC edition.</p><p></p><p>Slept on 5E for a couple of years, too, but I picked it up eventually. Ran a campaign for almost a year and a half. More than a fair shot, but by the end of that campaign I was angrier about 5E than I'd been aboutn game since Gamma World d20. Used to say 5E was my absolute least favorite, but then the 3PP ecosystem started getting better and the OSR convinced me to stop taking being "fan-fired" personally.</p><p></p><p>Still not fond of 5E as a system, but at least I feel like EN Publishing and Skydawn Game Studios <strong><em>want </em></strong>me to like it.</p><p></p><p></p><p>I'm in a very weird place with that. My first gaming group-- step-family-- played 1E (I started in 1993) and they more or less just rolled with whatever Classic/2E books I bought. I didn't really "play 2E" until the groups I played with in high school didn't allow the other rules.</p><p></p><p>Want I want <em>from the OSR</em> is a lot like the playstyle of those early games-- only with adults I'd trust to play with children-- but the OSR community and especially the 1E fandom.remember 80s D&D <strong><em>a lot differently </em></strong>than I do.</p><p></p><p></p><p>Pretty much the same. Its not D&D without psionic half-orc monks. I do a lot of weird mix-and-matching. Use most of the OA classes, but rename them; turn a bunch of Kits into classes.</p><p></p><p>Between this and the "innovations" thread, I am getting <strong><em> ideas</em></strong>.</p><p></p><p>I never owned the orange spines, but the black borders seemed to have higher page counts. I don't remember the custom class rules being in the original 2E DMG.</p><p></p><p>But when I say "black border" I'm including <em>Player's Option, Tome of Magic,</em> and<em> High Level Campaigns. </em>(It's fun going through HLC and keeping track of which 11th+ level powers became 1st level powers in 3.0n which became 21st level powers.)</p><p></p><p></p><p>It <em><strong>absolutely is</strong></em>, but <em>"Player's Option" </em>is a vicious misnomer. Those are DM tools; they're the <em>Unearthed Arcana </em>(1E) and <em>Unearthed Arcana </em>(3.5) in a three volume set.</p><p></p><p>You should definitely let your players play with some of it, but you should <strong><em>curate the hell </em></strong>out of what you let them play it. It's not about powergaming; I trust my players. Uncurated 2.5 will break your game in perfect good faith the same way trying run all all of UA3.5 <em>all at once </em>will.</p><p></p><p>And like every version of UA, some parts of it just are not good.</p><p></p><p></p><p></p><p>Frank Mentzer is a living.legend who had his thumb in some of the greatest moments in D&D history. He paid his dues when we were in short pants.</p><p></p><p>I'd say he has well earned the privilege of being wrong. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f923.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":ROFLMAO:" title="ROFL :ROFLMAO:" data-smilie="18"data-shortname=":ROFLMAO:" /></p><p></p><p></p><p>I feel like I'm the same way. I'm not fond of 1E, but 2E isn't <strong><em> whole </em></strong>without a bunch of 1E material. I vastly prefer Official PF1 and the 3PP PF1 ecosystem, but PF1 doesn't feel right without a bunch of WotC and 3PP stuff.</p><p></p><p>Including, ironically, UA and OA.</p></blockquote><p></p>
[QUOTE="DammitVictor, post: 9802576, member: 6750908"] I never got to play Moldvay/Cook or Mentzer. My introduction to BECMI was the [I]Rules Cyclopedia[/I], which I bought and used (along with [I]The Orcs of Thar[/I]) before I fully understoof that 1E and 2E weren't [I]exactly [/I]the game game, and that AD&D was different from D&D. My highest level [I] legit[/I] AD&D character wwasa multiclassed Troll/Assassin/Shaman. He didn't so much [B][I]die [/I][/B]as [B][I]cease to exist[/I][/B] alongside Vecna at the end of [I]Die, Vecna, Die[/I], because the DM allowed us to beat one of the Biggest Bads of D&D of D&D history with a schoolyard prank... but not without extracting his pound of flesh. The other two PCs were a Klingon Jedi with a lightsabre-bat'leth and a human Fighter who mastered the smallsword. Problem is, there's two kinds of Kits: there'a what PF1 calls Archetypes and whay 5E calls Backgrounds. Both of them should exist, but they shouldn't occupy the same design space. I switched over to 3.0 and 3.5 immediately, and they were my preferred game from 1999 to about 2006 or so-- got a sweetheart deal to do second-party work for ICE so I switched to HARP and Rolemaster SS/FRP until that sweetheart deal broke my heart. I slept on 4E when it came out-- I don't play single-class characters and the PHB1 rules just [I]didn't count[/I]. Still a bunch of things that bug me about the rules, but I feel like I missed out by not playing it when it was in print. I have a lot of great PF1 sourcebooks published by WotC before the Paizo published the core rulebook, but 4E is hands-down my favorite WotC edition. Slept on 5E for a couple of years, too, but I picked it up eventually. Ran a campaign for almost a year and a half. More than a fair shot, but by the end of that campaign I was angrier about 5E than I'd been aboutn game since Gamma World d20. Used to say 5E was my absolute least favorite, but then the 3PP ecosystem started getting better and the OSR convinced me to stop taking being "fan-fired" personally. Still not fond of 5E as a system, but at least I feel like EN Publishing and Skydawn Game Studios [B][I]want [/I][/B]me to like it. I'm in a very weird place with that. My first gaming group-- step-family-- played 1E (I started in 1993) and they more or less just rolled with whatever Classic/2E books I bought. I didn't really "play 2E" until the groups I played with in high school didn't allow the other rules. Want I want [I]from the OSR[/I] is a lot like the playstyle of those early games-- only with adults I'd trust to play with children-- but the OSR community and especially the 1E fandom.remember 80s D&D [B][I]a lot differently [/I][/B]than I do. Pretty much the same. Its not D&D without psionic half-orc monks. I do a lot of weird mix-and-matching. Use most of the OA classes, but rename them; turn a bunch of Kits into classes. Between this and the "innovations" thread, I am getting [B][I] ideas[/I][/B]. I never owned the orange spines, but the black borders seemed to have higher page counts. I don't remember the custom class rules being in the original 2E DMG. But when I say "black border" I'm including [I]Player's Option, Tome of Magic,[/I] and[I] High Level Campaigns. [/I](It's fun going through HLC and keeping track of which 11th+ level powers became 1st level powers in 3.0n which became 21st level powers.) It [I][B]absolutely is[/B][/I], but [I]"Player's Option" [/I]is a vicious misnomer. Those are DM tools; they're the [I]Unearthed Arcana [/I](1E) and [I]Unearthed Arcana [/I](3.5) in a three volume set. You should definitely let your players play with some of it, but you should [B][I]curate the hell [/I][/B]out of what you let them play it. It's not about powergaming; I trust my players. Uncurated 2.5 will break your game in perfect good faith the same way trying run all all of UA3.5 [I]all at once [/I]will. And like every version of UA, some parts of it just are not good. Frank Mentzer is a living.legend who had his thumb in some of the greatest moments in D&D history. He paid his dues when we were in short pants. I'd say he has well earned the privilege of being wrong. :ROFLMAO: I feel like I'm the same way. I'm not fond of 1E, but 2E isn't [B][I] whole [/I][/B]without a bunch of 1E material. I vastly prefer Official PF1 and the 3PP PF1 ecosystem, but PF1 doesn't feel right without a bunch of WotC and 3PP stuff. Including, ironically, UA and OA. [/QUOTE]
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