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General Tabletop Discussion
Character Builds & Optimization
On the right track with spell build?
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<blockquote data-quote="Primitive Screwhead" data-source="post: 3374541" data-attributes="member: 20805"><p>From my experience with the system, unless you have a rule tweakaholic like me at your table, the best way to teach the system is to start at 1st level. The players then get to practive building limited spells and learn the basics of the system, then ramp up in complexity as they gain levels.</p><p></p><p>Altho some players are not good at the Tetris-like spell building and don't have the motivation to work on it. One nice thing is that you can mix Core with EoM with very little effort. My campaign includes both, as well as Psionic...</p><p></p><p>One thing to do in your combat heavy session is to trot out some of the uniqueness of EoM. A mass Slow {Move: Death} is a fast attention grabber.</p><p></p><p>Or you can be mean and a ranged 'raise undead' that brings recently defeated enemy back into combat is a real eye-opener... first time I used that the CR -4 encounter with the Cults guards suddenly turned into a CR equivilent encounter! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p> {Transform: Undead as a Signature spell....only targets Corpses}</p><p></p><p> Basically, have spells that break out the 'Wow! Thats Magic!' reaction. A portion of this is, of course, staging and presentation. Its hard to really wow your players with a 'Joe the evil caster mumbles some words and casts an Create Fire, Summon Undead spell to call into being a flaming skeleton to fight you.'</p><p></p><p> And it can be the simple things.. Zombies with Spider Climb...walking on the ceiling..</p><p></p><p>I hope you and your players have a blast with the game and the system.</p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 3374541, member: 20805"] From my experience with the system, unless you have a rule tweakaholic like me at your table, the best way to teach the system is to start at 1st level. The players then get to practive building limited spells and learn the basics of the system, then ramp up in complexity as they gain levels. Altho some players are not good at the Tetris-like spell building and don't have the motivation to work on it. One nice thing is that you can mix Core with EoM with very little effort. My campaign includes both, as well as Psionic... One thing to do in your combat heavy session is to trot out some of the uniqueness of EoM. A mass Slow {Move: Death} is a fast attention grabber. Or you can be mean and a ranged 'raise undead' that brings recently defeated enemy back into combat is a real eye-opener... first time I used that the CR -4 encounter with the Cults guards suddenly turned into a CR equivilent encounter! :) {Transform: Undead as a Signature spell....only targets Corpses} Basically, have spells that break out the 'Wow! Thats Magic!' reaction. A portion of this is, of course, staging and presentation. Its hard to really wow your players with a 'Joe the evil caster mumbles some words and casts an Create Fire, Summon Undead spell to call into being a flaming skeleton to fight you.' And it can be the simple things.. Zombies with Spider Climb...walking on the ceiling.. I hope you and your players have a blast with the game and the system. [/QUOTE]
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