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Character Builds & Optimization
On the right track with spell build?
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<blockquote data-quote="Gooba42" data-source="post: 3378497" data-attributes="member: 43884"><p>It's kind of unnerving reading those sections, like listening to a schizophrenic... he sure knows what he's talking about but it's not getting through to me!</p><p></p><p>I'm curious, what do you do for Metamagic feats? I've got a ton of them from various sources (Complete Arcane, notably has a bunch of them). Not all of them will make sense in the EoM system as they overlap with already available spell effects but others are kind of unique. I'm tempted to say that the added MP cost of the Metamagic feat overlaps too closely with the MP cost of buying the effect from a spell list.</p><p></p><p>Energy Substitution or Energy Admixture are high on the list of redundant feats but Earthbound Spell (Cast spell into ground as a trap) not so much.</p></blockquote><p></p>
[QUOTE="Gooba42, post: 3378497, member: 43884"] It's kind of unnerving reading those sections, like listening to a schizophrenic... he sure knows what he's talking about but it's not getting through to me! I'm curious, what do you do for Metamagic feats? I've got a ton of them from various sources (Complete Arcane, notably has a bunch of them). Not all of them will make sense in the EoM system as they overlap with already available spell effects but others are kind of unique. I'm tempted to say that the added MP cost of the Metamagic feat overlaps too closely with the MP cost of buying the effect from a spell list. Energy Substitution or Energy Admixture are high on the list of redundant feats but Earthbound Spell (Cast spell into ground as a trap) not so much. [/QUOTE]
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