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General Tabletop Discussion
Character Builds & Optimization
On the right track with spell build?
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<blockquote data-quote="Primitive Screwhead" data-source="post: 3382122" data-attributes="member: 20805"><p>I don't see why not.. I have a partially abandoned project of codifying an EoM to Upper Crust CR chart where you could pay the cost for the type and for special abilities.. kind of a 'build your own creature' approach to transform on a plain mechanical approach ala PHBII wildshape rules.</p><p></p><p>A cost for adding templates would be good, and we have some core spells/feats to guage the power level from. Of course, some templates are more equal than others...</p><p></p><p>But, a 2MP per +1 CR would suffice for a SWAG, and is probabaly a much less intensive solution than what I was working on. A standard rule that any templating has a minumum cost of 2MP and you cannot have an end result CR above what your normal Transform would be limited to...</p><p></p><p> In other words, if you could at best Transform something into a CR 7 critter, you cant grants a template of +2 to a CR 6 creature...</p><p></p><p>It would be pretty easy to take your collection of templates and guage them as 'weak +1', 'normal +1', 'strong +1' and cost them at 1 MP, 2 MP, and 3 MP respectivly.</p><p></p><p>Actually this might be a better route than full transformations as it would be easier in play instead of recalculating everything <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 3382122, member: 20805"] I don't see why not.. I have a partially abandoned project of codifying an EoM to Upper Crust CR chart where you could pay the cost for the type and for special abilities.. kind of a 'build your own creature' approach to transform on a plain mechanical approach ala PHBII wildshape rules. A cost for adding templates would be good, and we have some core spells/feats to guage the power level from. Of course, some templates are more equal than others... But, a 2MP per +1 CR would suffice for a SWAG, and is probabaly a much less intensive solution than what I was working on. A standard rule that any templating has a minumum cost of 2MP and you cannot have an end result CR above what your normal Transform would be limited to... In other words, if you could at best Transform something into a CR 7 critter, you cant grants a template of +2 to a CR 6 creature... It would be pretty easy to take your collection of templates and guage them as 'weak +1', 'normal +1', 'strong +1' and cost them at 1 MP, 2 MP, and 3 MP respectivly. Actually this might be a better route than full transformations as it would be easier in play instead of recalculating everything :) [/QUOTE]
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