Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
On the set of 4E: the Beholder
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Imaro" data-source="post: 3864969" data-attributes="member: 48965"><p>This post seems to be saying that either run whatever the designers decide are "solo" monsters as "solo" monsters...or houserule them so that they are simpler to run in groups. I thought one of the design golas for 4e was that monsters would be usable over a greater number of levels and in greater quantities than 3e. How is this possible with monster's designated as "solo" and given complicated abilities? It places, as you suggest above, certain inherent limitations on encounter types...just like 3e only in a different way.</p><p></p><p>My impression was that 4e was trying to streamline or simplify encounters w/ monsters by basically taking away superfluous abilities but if you increase the complexity of how the fewer abilities work, is there really a net gain? This seems to replace the "oh I forgot about the watchamacllit monster's watchamacllit ability" and replaces it with..."Dope, I forgot to track the watchmacllit monster's escalating ability for those last two rounds."</p></blockquote><p></p>
[QUOTE="Imaro, post: 3864969, member: 48965"] This post seems to be saying that either run whatever the designers decide are "solo" monsters as "solo" monsters...or houserule them so that they are simpler to run in groups. I thought one of the design golas for 4e was that monsters would be usable over a greater number of levels and in greater quantities than 3e. How is this possible with monster's designated as "solo" and given complicated abilities? It places, as you suggest above, certain inherent limitations on encounter types...just like 3e only in a different way. My impression was that 4e was trying to streamline or simplify encounters w/ monsters by basically taking away superfluous abilities but if you increase the complexity of how the fewer abilities work, is there really a net gain? This seems to replace the "oh I forgot about the watchamacllit monster's watchamacllit ability" and replaces it with..."Dope, I forgot to track the watchmacllit monster's escalating ability for those last two rounds." [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
On the set of 4E: the Beholder
Top