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On the set of 4E: the Beholder
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<blockquote data-quote="FourthBear" data-source="post: 3865188" data-attributes="member: 55846"><p>I can definitely see that monsters with gradual status effects over multiple rounds would be a pain to keep track of for DMs and players. Without the details on how exactly that power works with the beholder, it's hard to make a judgement. That's a specific problem with a class of powers (changing save or die to gradual effects). It would surprise me if the designers hadn't considered or encountered this in play. So either they decided that the trouble was worth the bookkeeping or they designed it in a way to avoid this problem in a way I don't yet forsee. Perhaps they consider gradual status effects like that more of a issue for player tracking rather than DM tracking.</p><p></p><p>Another way to possibly deal with it would be to have not gradual effects from a single attack, but to make such effects like death and petrification cumulative. So when they refer to a beholder gradually turning you to stone, they mean that you slow down when hit once, even more when hit twice, until you run out of movement and you are petrified. This would only involve doing "movement" damage on each hit of the ray. Not saying that's the way they should do it, but it could make for fewer "Oh, I forgot I was supposed to keep petrifying." moments.</p></blockquote><p></p>
[QUOTE="FourthBear, post: 3865188, member: 55846"] I can definitely see that monsters with gradual status effects over multiple rounds would be a pain to keep track of for DMs and players. Without the details on how exactly that power works with the beholder, it's hard to make a judgement. That's a specific problem with a class of powers (changing save or die to gradual effects). It would surprise me if the designers hadn't considered or encountered this in play. So either they decided that the trouble was worth the bookkeeping or they designed it in a way to avoid this problem in a way I don't yet forsee. Perhaps they consider gradual status effects like that more of a issue for player tracking rather than DM tracking. Another way to possibly deal with it would be to have not gradual effects from a single attack, but to make such effects like death and petrification cumulative. So when they refer to a beholder gradually turning you to stone, they mean that you slow down when hit once, even more when hit twice, until you run out of movement and you are petrified. This would only involve doing "movement" damage on each hit of the ray. Not saying that's the way they should do it, but it could make for fewer "Oh, I forgot I was supposed to keep petrifying." moments. [/QUOTE]
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