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General Tabletop Discussion
*TTRPGs General
On the State of Digital Aids for D+D/D20/OGL
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<blockquote data-quote="thpr" data-source="post: 3276745" data-attributes="member: 48911"><p>Okay, since I asked, I'll highlight what I think are the hard points. Most of your points are reasonable, IMHO.</p><p></p><p></p><p></p><p>Graphics are expensive. I honestly consider this to be a challenge, and will consider it a near miracle if anyone can deliver. Unless a company that already has the graphics (Atari or Blizzard, for example) choose to make such a program, there will not be graphics at the magnitude you are asking for.</p><p></p><p></p><p></p><p>This is out of the developer's control. Access to data becomes a complicated Trademark/Copyright issue. In some cases, it is not only the publisher, because the publisher may have licensed the use of certain items from the original owner. Without pressure on the publishers to make their material available, this cannot be resolved.</p><p></p><p>In addition, unless you are already at scale (meaning a company with an existing reputation of success), this is likely a chicken & egg problem. Until you can demonstrate finished software with demand to the company, they will likely be unwilling to license information. Large-ish companies are relatively unwilling work with little outfits that want to leverage the larger company's assets, even at a price.</p><p></p><p></p><p></p><p>Actually, this is difficult, but should be doable. Speaking in pcgen terms, the UI editors have problems that are rooted elsewhere in the code. To keep the editors up to date (and make them usable, in my opinion), requires fixing other problems first.</p><p></p><p></p><p></p><p>This is not one piece of software anymore. Seriously. Almost anything that someone builds in an integrated environment will fail to keep up with individual components that provide significantly better features and usability. I think this even helps resolve the security issue (as a player, I want to be able to annotate the map (and the player-visible campaign outline), too!!!)</p><p></p><p>The challenge here will be in tying together disparate components. This requires a different skill set than being a pure developer. Likely doable, and I have some further ideas that I need to think about...</p><p></p><p></p><p></p><p>Doable, but some serious coding time for partial randomization. The randomization with conditions gets very 'emotional' as to what is a 'good' result. This becomes a problem for managing expectations vs. results.</p><p></p><p></p><p></p><p>Can't say I have thought these through very much, but doesn't seem unreasonable.</p><p></p><p></p><p></p><p>Back to graphics. You want a drag & drop corridor, but does that mean one for stone, one for brick, one for light wood, one for dark wood, one for... well, you get the idea. There are still multiple potential issues that would have to be resolved before this can be properly evaulated. While I suspect I know the graphic detail you want (from the iconic desire in the Character Generator), doing outlines is probably reasonable. Graphics is probably not (witness how expensive some of the graphics packages are for Campaign Cartographer)</p></blockquote><p>[/QUOTE]</p>
[QUOTE="thpr, post: 3276745, member: 48911"] Okay, since I asked, I'll highlight what I think are the hard points. Most of your points are reasonable, IMHO. Graphics are expensive. I honestly consider this to be a challenge, and will consider it a near miracle if anyone can deliver. Unless a company that already has the graphics (Atari or Blizzard, for example) choose to make such a program, there will not be graphics at the magnitude you are asking for. This is out of the developer's control. Access to data becomes a complicated Trademark/Copyright issue. In some cases, it is not only the publisher, because the publisher may have licensed the use of certain items from the original owner. Without pressure on the publishers to make their material available, this cannot be resolved. In addition, unless you are already at scale (meaning a company with an existing reputation of success), this is likely a chicken & egg problem. Until you can demonstrate finished software with demand to the company, they will likely be unwilling to license information. Large-ish companies are relatively unwilling work with little outfits that want to leverage the larger company's assets, even at a price. Actually, this is difficult, but should be doable. Speaking in pcgen terms, the UI editors have problems that are rooted elsewhere in the code. To keep the editors up to date (and make them usable, in my opinion), requires fixing other problems first. This is not one piece of software anymore. Seriously. Almost anything that someone builds in an integrated environment will fail to keep up with individual components that provide significantly better features and usability. I think this even helps resolve the security issue (as a player, I want to be able to annotate the map (and the player-visible campaign outline), too!!!) The challenge here will be in tying together disparate components. This requires a different skill set than being a pure developer. Likely doable, and I have some further ideas that I need to think about... Doable, but some serious coding time for partial randomization. The randomization with conditions gets very 'emotional' as to what is a 'good' result. This becomes a problem for managing expectations vs. results. Can't say I have thought these through very much, but doesn't seem unreasonable. Back to graphics. You want a drag & drop corridor, but does that mean one for stone, one for brick, one for light wood, one for dark wood, one for... well, you get the idea. There are still multiple potential issues that would have to be resolved before this can be properly evaulated. While I suspect I know the graphic detail you want (from the iconic desire in the Character Generator), doing outlines is probably reasonable. Graphics is probably not (witness how expensive some of the graphics packages are for Campaign Cartographer)[/QUOTE] [/QUOTE]
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