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General Tabletop Discussion
*TTRPGs General
On the State of Digital Aids for D+D/D20/OGL
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<blockquote data-quote="Firzair" data-source="post: 3277326" data-attributes="member: 1334"><p>As I'm currently developing such a program myself, I might ask how you would like your interface for such data entry.</p><p>The program I've created takes xml data for code and data.</p><p>I've started to code the xml for a character manager/generator for myself, with the base being a dialoge for defining the used objects (defining variables, their names, how they are entered/edited and show on the gui). Then there will be a dialoge to create the data entry form (not by drag and drop but by setting parameters but including tables etc.). So you can say you want a tab with name, sex, religion, alignment and the physical appearance, then another tab with the attributes, hitpoints, experience etc and so on. This can already be done with my program. </p><p>I've already created effects that create modifiers to object data when the feat is added to the char. I've also created an easy editor for each effect. Each effect is in fact an effect-object which defines the parameters for the effect and on function named for the effect which is fired when the effect comes into play. </p><p>The code is based on the RPGL developed by reanjir here on the boards.</p><p>Heres an example of such an effect:</p><p>[CODE]</p><p> <function name="add-skill-points" value="1" type="@" source="@" text="@" remove="0" factor="1"></p><p> <set name="value"></p><p> <multiply></p><p> <a>value</a></p><p> <a>factor</a></p><p> </multiply></p><p> </set></p><p> <if></p><p> <a>remove</a></p><p> <set-modifier target=".skill-points.max" mod="0" type="[type]" source="[source]" text="[text]" /></p><p> <a></p><p> <set-modifier target=".skill-points.max" mod="[value]" type="[type]" source="[source]" text="[text]" /></p><p> </a></p><p> </if></p><p> </function></p><p> <effect name="add-skill-points"></p><p> <label lang="en">Skill point modifier</label></p><p> <label lang="de">Fertigkeitspunkte-Modifikator</label></p><p> <parms></p><p> <parm name="value" /></p><p> <parm name="type"></p><p> <combo></p><p> <list>:modifier-type(*)</list></p><p> <display>modifier-type(*)</display></p><p> </combo></p><p> </parm></p><p> <parm name="source" /></p><p> </parms></p><p> </effect></p><p>[/CODE]</p><p>From this data the editor for this is automatically created when a skill point modifier shall be added. The GUI can be customized by the xml data and I'm working on a gui editor from within the gui.</p><p>The program will be freeware.</p><p></p><p>What's your vision of data entry? I'd like to get input for what the program might by missing...</p><p></p><p>Greetings</p><p>Firzair</p></blockquote><p></p>
[QUOTE="Firzair, post: 3277326, member: 1334"] As I'm currently developing such a program myself, I might ask how you would like your interface for such data entry. The program I've created takes xml data for code and data. I've started to code the xml for a character manager/generator for myself, with the base being a dialoge for defining the used objects (defining variables, their names, how they are entered/edited and show on the gui). Then there will be a dialoge to create the data entry form (not by drag and drop but by setting parameters but including tables etc.). So you can say you want a tab with name, sex, religion, alignment and the physical appearance, then another tab with the attributes, hitpoints, experience etc and so on. This can already be done with my program. I've already created effects that create modifiers to object data when the feat is added to the char. I've also created an easy editor for each effect. Each effect is in fact an effect-object which defines the parameters for the effect and on function named for the effect which is fired when the effect comes into play. The code is based on the RPGL developed by reanjir here on the boards. Heres an example of such an effect: [CODE] <function name="add-skill-points" value="1" type="@" source="@" text="@" remove="0" factor="1"> <set name="value"> <multiply> <a>value</a> <a>factor</a> </multiply> </set> <if> <a>remove</a> <set-modifier target=".skill-points.max" mod="0" type="[type]" source="[source]" text="[text]" /> <a> <set-modifier target=".skill-points.max" mod="[value]" type="[type]" source="[source]" text="[text]" /> </a> </if> </function> <effect name="add-skill-points"> <label lang="en">Skill point modifier</label> <label lang="de">Fertigkeitspunkte-Modifikator</label> <parms> <parm name="value" /> <parm name="type"> <combo> <list>:modifier-type(*)</list> <display>modifier-type(*)</display> </combo> </parm> <parm name="source" /> </parms> </effect> [/CODE] From this data the editor for this is automatically created when a skill point modifier shall be added. The GUI can be customized by the xml data and I'm working on a gui editor from within the gui. The program will be freeware. What's your vision of data entry? I'd like to get input for what the program might by missing... Greetings Firzair [/QUOTE]
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