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General Tabletop Discussion
*Dungeons & Dragons
On the subject of Hobgoblins
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<blockquote data-quote="Minigiant" data-source="post: 8113510" data-attributes="member: 63508"><p>One other thing about Hobgoblins. </p><p></p><p>I like keeping Hobgoblins and all gobliniods very separate from Orcs and other evil humaniod races. This is because of the way that D&D tends to handle evil races. Players really don't get into the weeds of evil politics unless you are playing an evil game. You might read up on Orc religion or Drow housesbut this info doesn't <em>really</em> affect the game much. You fight these beings.</p><p></p><p>So when you fight this monsters and the races are in the same group, it is <strong>easy to miss the details </strong>of the different monsters in the crowd. Especially for nonmaical humaniods. How different is a hobgoblin warlord leading a 8 goblin mooks fromaorc warlord or a drow warlord or gnoll warlord. They all were just Hit Die wrapped in armor.</p><p></p><p>This is one thing 4e tackled when as their monster blocks where designed to make monster feel more different. A hobgoblin could feel very different than an orc in combat. And since combat is how you mostly interacted with them, that was huge. 5e does the samein a much lesser extent. But in the other editions, you could really lose the differencness of a hobgoblin for an orc in combat. And only a DM's exaggeration of their personalities would make a hobgoblin warrior feel different from a orc warrior. But it would be nother more than an european knight and japanese samurai different, different look same fighter.</p><p></p><p>That's why I like keeping hobgoblins seperate. Because you'd at least have that physical divergence even if mechanically they feel the same. And it lets you push the mechanic more. It makes more sense that hobgoblins have better AC and have Conquest paladins where orcs were furs and use berserker barbarians in they are 2 different groups.</p><p></p><p>Because why don't the stronger orcs use the same armor and weapons the hobgoblins don if they are using the same armory and forge?</p></blockquote><p></p>
[QUOTE="Minigiant, post: 8113510, member: 63508"] One other thing about Hobgoblins. I like keeping Hobgoblins and all gobliniods very separate from Orcs and other evil humaniod races. This is because of the way that D&D tends to handle evil races. Players really don't get into the weeds of evil politics unless you are playing an evil game. You might read up on Orc religion or Drow housesbut this info doesn't [I]really[/I] affect the game much. You fight these beings. So when you fight this monsters and the races are in the same group, it is [B]easy to miss the details [/B]of the different monsters in the crowd. Especially for nonmaical humaniods. How different is a hobgoblin warlord leading a 8 goblin mooks fromaorc warlord or a drow warlord or gnoll warlord. They all were just Hit Die wrapped in armor. This is one thing 4e tackled when as their monster blocks where designed to make monster feel more different. A hobgoblin could feel very different than an orc in combat. And since combat is how you mostly interacted with them, that was huge. 5e does the samein a much lesser extent. But in the other editions, you could really lose the differencness of a hobgoblin for an orc in combat. And only a DM's exaggeration of their personalities would make a hobgoblin warrior feel different from a orc warrior. But it would be nother more than an european knight and japanese samurai different, different look same fighter. That's why I like keeping hobgoblins seperate. Because you'd at least have that physical divergence even if mechanically they feel the same. And it lets you push the mechanic more. It makes more sense that hobgoblins have better AC and have Conquest paladins where orcs were furs and use berserker barbarians in they are 2 different groups. Because why don't the stronger orcs use the same armor and weapons the hobgoblins don if they are using the same armory and forge? [/QUOTE]
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