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General Tabletop Discussion
*Dungeons & Dragons
On the subject of Hobgoblins
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<blockquote data-quote="Levistus's_Leviathan" data-source="post: 8113915" data-attributes="member: 7023887"><p>I typically have hobgoblins be martial goblinoids, having fighters, arcane-gish characters, and other martial characters in their society. They are disciplined and patient, but have no better manners than goblins or bugbears. They're just more lawful, like the romans. </p><p></p><p>I always run the three main types of goblinoids as different sides of a coin (a 3 sided coin, I guess). They're all evil, conniving, ill-mannered, and somewhat related, but have a few things that distinctively separate them. </p><ol> <li data-xf-list-type="ol">Goblins are neutral evil, the smallest of the 3, and focus on Dexterity and Charisma more and are typically rogues and fighters (stealth, stealing, sleight of hands, deception, etc). </li> <li data-xf-list-type="ol">Bugbears are chaotic evil, the largest and most brutish of the 3 goblinoids, and focus on Strength and Wisdom, most often being Barbarians, Champion Fighters, and Rangers (hunters, trackers, ambushers).</li> <li data-xf-list-type="ol">Hobgoblins are lawful evil, the medium sized goblinoids, and are the more strategical-minded of the three. They focus on Constitution and Intelligence and are normally Eldritch Knight Fighters, War Mages, Warlords, Bladesingers, and other arcane gish characters (investigation, history, arcana, and other intelligence skill-focused).</li> </ol><p>That's my take on them, its fairly close to the current 5e's hobgoblins, but I don't play them as the leaders of the goblinoid cast. They're the warlords and battle strategists of the societies, and more often the wizards than the other types of goblinoids. This, combined with their intelligence, does make them more likely to be the leaders of goblinoid settlements, but they don't have to be.</p></blockquote><p></p>
[QUOTE="Levistus's_Leviathan, post: 8113915, member: 7023887"] I typically have hobgoblins be martial goblinoids, having fighters, arcane-gish characters, and other martial characters in their society. They are disciplined and patient, but have no better manners than goblins or bugbears. They're just more lawful, like the romans. I always run the three main types of goblinoids as different sides of a coin (a 3 sided coin, I guess). They're all evil, conniving, ill-mannered, and somewhat related, but have a few things that distinctively separate them. [LIST=1] [*]Goblins are neutral evil, the smallest of the 3, and focus on Dexterity and Charisma more and are typically rogues and fighters (stealth, stealing, sleight of hands, deception, etc). [*]Bugbears are chaotic evil, the largest and most brutish of the 3 goblinoids, and focus on Strength and Wisdom, most often being Barbarians, Champion Fighters, and Rangers (hunters, trackers, ambushers). [*]Hobgoblins are lawful evil, the medium sized goblinoids, and are the more strategical-minded of the three. They focus on Constitution and Intelligence and are normally Eldritch Knight Fighters, War Mages, Warlords, Bladesingers, and other arcane gish characters (investigation, history, arcana, and other intelligence skill-focused). [/LIST] That's my take on them, its fairly close to the current 5e's hobgoblins, but I don't play them as the leaders of the goblinoid cast. They're the warlords and battle strategists of the societies, and more often the wizards than the other types of goblinoids. This, combined with their intelligence, does make them more likely to be the leaders of goblinoid settlements, but they don't have to be. [/QUOTE]
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