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On the subject of Hobgoblins
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<blockquote data-quote="Lanefan" data-source="post: 8114216" data-attributes="member: 29398"><p>No, I grew up with the books and largely stayed there. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>They can have all the diversity they like when they're living peacefully at home, but when they're in front of my sword because I'm defending my town from them, yeah - they're all the same. Sure, some are bigger or smaller or greener or purpler than others, and some have different combat techniques I need to be aware of, but in the end they're just enemies who I have to deal with before they kill me.</p><p></p><p>Nope, never have.</p><p></p><p>That said, WoW's influence on the overall appearance of Orcs is undeniable.</p><p></p><p>I missed something - did someone present Hobgoblins as orange cat-people? Yikes!</p><p></p><p>But generalizing Hobgoblins as Lawful regimented warriors (whose skin colour is hard to discenr under all the armour!) and Orcs as a green-skinned swarming horde - it works for me.</p><p></p><p>Adn I have no problem with pigeonholing creatures to a certain extent. Hobbits in my game work best as Thieves. Gnomes work best as arcane casters (any type). Part-Orcs work best as Fighters.</p><p></p><p>Sure you can play them as other things, sometimes with great results, but the tendency is that some races and some classes simply fit together better than others; and this is intentional. The flipside is that Humans are generic enough to work well in any class, and that's their advantage.</p><p></p><p>Here I kind of agree with you. One challenge I had when running Keep on the Borderlands was in trying to differentiate all the little creature communities in the Caves of Chaos such that each had its own 'vibe', so to speak, when encountered by the party. It was easy with the Hobgoblins, given all the lore I've got behind them, but there's little to distinguish between a community of Gnolls or Orcs or Kobolds or Goblins (all of which exist in that poor little valley) and so they ended up being rather similar. Their only distinction in play was how each community interacted with the Hobgoblins, who the party even had as allies for a while until some PCs pissed them off too much.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8114216, member: 29398"] No, I grew up with the books and largely stayed there. :) They can have all the diversity they like when they're living peacefully at home, but when they're in front of my sword because I'm defending my town from them, yeah - they're all the same. Sure, some are bigger or smaller or greener or purpler than others, and some have different combat techniques I need to be aware of, but in the end they're just enemies who I have to deal with before they kill me. Nope, never have. That said, WoW's influence on the overall appearance of Orcs is undeniable. I missed something - did someone present Hobgoblins as orange cat-people? Yikes! But generalizing Hobgoblins as Lawful regimented warriors (whose skin colour is hard to discenr under all the armour!) and Orcs as a green-skinned swarming horde - it works for me. Adn I have no problem with pigeonholing creatures to a certain extent. Hobbits in my game work best as Thieves. Gnomes work best as arcane casters (any type). Part-Orcs work best as Fighters. Sure you can play them as other things, sometimes with great results, but the tendency is that some races and some classes simply fit together better than others; and this is intentional. The flipside is that Humans are generic enough to work well in any class, and that's their advantage. Here I kind of agree with you. One challenge I had when running Keep on the Borderlands was in trying to differentiate all the little creature communities in the Caves of Chaos such that each had its own 'vibe', so to speak, when encountered by the party. It was easy with the Hobgoblins, given all the lore I've got behind them, but there's little to distinguish between a community of Gnolls or Orcs or Kobolds or Goblins (all of which exist in that poor little valley) and so they ended up being rather similar. Their only distinction in play was how each community interacted with the Hobgoblins, who the party even had as allies for a while until some PCs pissed them off too much. [/QUOTE]
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