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On the subject of Hobgoblins
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<blockquote data-quote="JiffyPopTart" data-source="post: 8117425" data-attributes="member: 4881"><p>If someone is keeping a tally....</p><p></p><p>In my campaign hobgoblins are just as civilized as any of the traditional PC races. They have a fairly large nation and are best known for the training and efficiency of their armies. They are just as adept at creating and producing high quality weaponry as the dwarves, but tend to do so for their own use rather than for sale to the other nations like dwarves tend to do. They are not evil as a general rule, just warlike and prone to using their armies to get their way on the international stage even when it doesn't come to outright war.</p><p></p><p>Basically hobgoblins have a version of the military traditions that defined Prussia/Germany combined with the German stereotypes of being matter-of-fact and highly efficient combined with a bit of Roman organization.</p><p></p><p>Conversely, orcs are less civilized than the traditional PC races in that they still live a nomadic lifestyle on the equivalent of the tundras of my world. Without dedicated cities or settlements, they tend to trade for their weapons and equipment when its something that requires more infrastructure than a portable smithy. They are also know to be warlike, however unlike the hobgoblins they are more likely to engage in quick raids with some quick looting before riding off into the distance. They are also not evil as a general rule, but their looting and pillaging of more civilized neighbors on occasion makes them more of a neighbor you build a fence to keep out rather than one you build an embassy and invite in.</p><p></p><p>Basically orcs have a Native American lifestyle on the tundra combined with an honor based military tradition similar to that of the Japanese feudal era.</p><p></p><p>And to give full disclosure to how I treat some of the base PC types....</p><p></p><p>The dwarves hide in the mountains manufacturing weapons and armor and selling them to the highest bidder. Their power comes from their economy and the fact they are always pushing the boundaries of "tech" (they are responsible for the Warforged among other developments) which they can sell to eveyone else. They are willing to go to war, but usually avoid it unless there is a direct threat OR there would be money to be made on the conflict. Basically they are post WW2 America.</p><p></p><p>The elves are still trying to find their place in the world after the other races have come into their own power and retaken lands that were previously "claimed" and exploited by the elves as an older inhabitant of the world. They continue to live in their dedicated cities and towns but don't have a strong identity yet other than once having an empire on which the sun never set. Obviously they are generally akin to Great Britain in the era of losing all their colonial conquests and having been reduced back to a "homeland".</p><p></p><p>Finally the humans are a traditional monarchy allied with a corrupted theocracy of Tempus and engaged in an endless crusade of conquest against anyone in their way. As the average person in the land is growing more and more discontent at their lack of power and the squandering of lives and wealth on needless agression, there is a growing underbelly of revolt stirring which may end up in some sort of revolution where the poor overthrow the monarchy/church and establish some sort of rule-by-the-people. Even more obviously this represents Russia from just before the revolution.</p></blockquote><p></p>
[QUOTE="JiffyPopTart, post: 8117425, member: 4881"] If someone is keeping a tally.... In my campaign hobgoblins are just as civilized as any of the traditional PC races. They have a fairly large nation and are best known for the training and efficiency of their armies. They are just as adept at creating and producing high quality weaponry as the dwarves, but tend to do so for their own use rather than for sale to the other nations like dwarves tend to do. They are not evil as a general rule, just warlike and prone to using their armies to get their way on the international stage even when it doesn't come to outright war. Basically hobgoblins have a version of the military traditions that defined Prussia/Germany combined with the German stereotypes of being matter-of-fact and highly efficient combined with a bit of Roman organization. Conversely, orcs are less civilized than the traditional PC races in that they still live a nomadic lifestyle on the equivalent of the tundras of my world. Without dedicated cities or settlements, they tend to trade for their weapons and equipment when its something that requires more infrastructure than a portable smithy. They are also know to be warlike, however unlike the hobgoblins they are more likely to engage in quick raids with some quick looting before riding off into the distance. They are also not evil as a general rule, but their looting and pillaging of more civilized neighbors on occasion makes them more of a neighbor you build a fence to keep out rather than one you build an embassy and invite in. Basically orcs have a Native American lifestyle on the tundra combined with an honor based military tradition similar to that of the Japanese feudal era. And to give full disclosure to how I treat some of the base PC types.... The dwarves hide in the mountains manufacturing weapons and armor and selling them to the highest bidder. Their power comes from their economy and the fact they are always pushing the boundaries of "tech" (they are responsible for the Warforged among other developments) which they can sell to eveyone else. They are willing to go to war, but usually avoid it unless there is a direct threat OR there would be money to be made on the conflict. Basically they are post WW2 America. The elves are still trying to find their place in the world after the other races have come into their own power and retaken lands that were previously "claimed" and exploited by the elves as an older inhabitant of the world. They continue to live in their dedicated cities and towns but don't have a strong identity yet other than once having an empire on which the sun never set. Obviously they are generally akin to Great Britain in the era of losing all their colonial conquests and having been reduced back to a "homeland". Finally the humans are a traditional monarchy allied with a corrupted theocracy of Tempus and engaged in an endless crusade of conquest against anyone in their way. As the average person in the land is growing more and more discontent at their lack of power and the squandering of lives and wealth on needless agression, there is a growing underbelly of revolt stirring which may end up in some sort of revolution where the poor overthrow the monarchy/church and establish some sort of rule-by-the-people. Even more obviously this represents Russia from just before the revolution. [/QUOTE]
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