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On the Subjective Nature of Law
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<blockquote data-quote="Vrecknidj" data-source="post: 1566935" data-attributes="member: 7301"><p>In my own campaign, I ask all my players to answer these four questions for each of their characters; each is to be answered on a spectrum from +5 to -5.</p><p></p><p>1) How organized is this individual (i.e. does he keep track of where every item in his backpack is, or would he lose his keys everyday if he lived in this world)? +5 = very organized.</p><p></p><p>2) How practical is this individual (i.e. is he a "head in the clouds" type or a "feet on the ground" type)? +5 = feet so on the ground that there's hardly any creativeness</p><p></p><p>3) How outgoing is this individual (i.e. is he very sociable or mostly shy; or, does he have great tolerance for others or almost none)? +5 = very sociable or very tolerant</p><p></p><p>4) Does this person prefer to gather information or put it to use (i.e. is he more like the researcher who just can't get enough data, or more like the CEO who makes the decision once the data is in)? +5 = pure researcher</p><p></p><p>(Some of you will recognize where I got these questions from, but that's neither here nor there.)</p><p></p><p>Once I have these, I can see more clearly what kind of person I'm dealing with. Also, for some players, it helps them get a grip on what kind of alignment they might want for this individual.</p><p></p><p>But, as to the more direct question, I see Lawfulness the same way I see Evilness in this game. There are three categories. Here's my example from evil.</p><p></p><p>"evil" = an adjective to describe certain kinds of acts</p><p>"Evil" = an adjective to describe individuals who prefer "evil" acts</p><p>"EVIL" = a noun; the metaphysical force behind both "evil" and "Evil"</p><p></p><p>In the case of evil outsiders, for example, the individual could be considered between "Evil" and "EVIL" because, depending on the campaign perspective, a demon or devil might be composed of EVIL.</p><p></p><p>Similarly, we could do the same thing with lawful.</p><p></p><p>"lawful" = an adjective to describe certain kinds of acts (organized, social, legal, or however else others have defined them).</p><p>"Lawful" = an adjective to describe certain kinds of individuals (law enforcers come to mind)</p><p>"LAWFUL" = the metaphysical force that's the underpinning.</p><p></p><p>This is all very much taken from the idea of Plato's forms and fits well with a 3rd-century-BC Greek point of view. But, given the mythological underpinnings of D&D, and given that there's a very medieval-Roman-Greek historical chain at the game's core, I don't have a problem with it. Heck, the very notion of soul in the D&D game is basically a mixed Greco-Roman/Judeo-Christian-Islamic notion, more Dante-esque than Augustinian.</p><p></p><p>Dave</p></blockquote><p></p>
[QUOTE="Vrecknidj, post: 1566935, member: 7301"] In my own campaign, I ask all my players to answer these four questions for each of their characters; each is to be answered on a spectrum from +5 to -5. 1) How organized is this individual (i.e. does he keep track of where every item in his backpack is, or would he lose his keys everyday if he lived in this world)? +5 = very organized. 2) How practical is this individual (i.e. is he a "head in the clouds" type or a "feet on the ground" type)? +5 = feet so on the ground that there's hardly any creativeness 3) How outgoing is this individual (i.e. is he very sociable or mostly shy; or, does he have great tolerance for others or almost none)? +5 = very sociable or very tolerant 4) Does this person prefer to gather information or put it to use (i.e. is he more like the researcher who just can't get enough data, or more like the CEO who makes the decision once the data is in)? +5 = pure researcher (Some of you will recognize where I got these questions from, but that's neither here nor there.) Once I have these, I can see more clearly what kind of person I'm dealing with. Also, for some players, it helps them get a grip on what kind of alignment they might want for this individual. But, as to the more direct question, I see Lawfulness the same way I see Evilness in this game. There are three categories. Here's my example from evil. "evil" = an adjective to describe certain kinds of acts "Evil" = an adjective to describe individuals who prefer "evil" acts "EVIL" = a noun; the metaphysical force behind both "evil" and "Evil" In the case of evil outsiders, for example, the individual could be considered between "Evil" and "EVIL" because, depending on the campaign perspective, a demon or devil might be composed of EVIL. Similarly, we could do the same thing with lawful. "lawful" = an adjective to describe certain kinds of acts (organized, social, legal, or however else others have defined them). "Lawful" = an adjective to describe certain kinds of individuals (law enforcers come to mind) "LAWFUL" = the metaphysical force that's the underpinning. This is all very much taken from the idea of Plato's forms and fits well with a 3rd-century-BC Greek point of view. But, given the mythological underpinnings of D&D, and given that there's a very medieval-Roman-Greek historical chain at the game's core, I don't have a problem with it. Heck, the very notion of soul in the D&D game is basically a mixed Greco-Roman/Judeo-Christian-Islamic notion, more Dante-esque than Augustinian. Dave [/QUOTE]
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