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*TTRPGs General
ON the superiority of dragons
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<blockquote data-quote="Calico_Jack73" data-source="post: 1444048" data-attributes="member: 14403"><p>If memory serves, Fang Dragons don't have a breath weapon so that nullifies the flying advantage as the dragon has to get into melee range to do anything to the party. Sure they do more damage in melee than a equal CR Metallic/Chromatic but a flying metallic/chromatic is only going to be vulnerable to ranged attacks which do far less damage than a typical party's tanks are going to be able to dish out with swords and axes.</p><p></p><p>If I were running a dragon intelligently I'd probably have it fly over the party with it's breath weapon all the while watching for spellcasters. Once the spellcaster is located I'd fly over and perform and grab the caster (possibly another character) and fly up to a decent altitude to drop them from (with 1d6 damage for every 10' I'd have it fly up to 10,000'... that'd kill just about anything). Even if the caster has featherfall it is going to take a while for him to float back to the ground and in the meantime it is just the caster and the dragon with the dragon flying by while breathing and biting. After the caster is dead I'd just continue with the firebreathing flybys. If near a watery domain the best thing a dragon could do would be to pop up, breath, and pop back down. Most area effect spells aren't going to do too much to a dragon submerged in water. Actually the best way to deal with a caster is for the dragon to grab it and dive into the middle of a lake. Try casting spells when your lungs are filling up with water. The dragon could stay below until the caster drowns. It'd also work well against heavily armored warriors. Hope you can swim in that plate mail my friend! <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /></p></blockquote><p></p>
[QUOTE="Calico_Jack73, post: 1444048, member: 14403"] If memory serves, Fang Dragons don't have a breath weapon so that nullifies the flying advantage as the dragon has to get into melee range to do anything to the party. Sure they do more damage in melee than a equal CR Metallic/Chromatic but a flying metallic/chromatic is only going to be vulnerable to ranged attacks which do far less damage than a typical party's tanks are going to be able to dish out with swords and axes. If I were running a dragon intelligently I'd probably have it fly over the party with it's breath weapon all the while watching for spellcasters. Once the spellcaster is located I'd fly over and perform and grab the caster (possibly another character) and fly up to a decent altitude to drop them from (with 1d6 damage for every 10' I'd have it fly up to 10,000'... that'd kill just about anything). Even if the caster has featherfall it is going to take a while for him to float back to the ground and in the meantime it is just the caster and the dragon with the dragon flying by while breathing and biting. After the caster is dead I'd just continue with the firebreathing flybys. If near a watery domain the best thing a dragon could do would be to pop up, breath, and pop back down. Most area effect spells aren't going to do too much to a dragon submerged in water. Actually the best way to deal with a caster is for the dragon to grab it and dive into the middle of a lake. Try casting spells when your lungs are filling up with water. The dragon could stay below until the caster drowns. It'd also work well against heavily armored warriors. Hope you can swim in that plate mail my friend! :] [/QUOTE]
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